Spells in Wizardry 7

Wizard Eye

Magic Cost: 10

Wizard Eye summons a map of the area for the caster to learn the area. It does not show treasures, enemeies, items or NPCs.

The size and detail improve with the power level.

Spell Level: 4

Realm: Mental

Resistance: None

Spellbook: Taumaturgy, Theosophy

Type: Adventuring

Target: Party

Can Backfire:

Can Fizzle:

Spell Effects:

Power Level 1Known Floor - 5x5

Power Level 2Known Floor and Walls - 7x7

Power Level 3Known Floor, Walls and Doors - 9x9

Power Level 4All known map - 9x9

Power Level 15Full Map - 3x3

Power Level 6Full Map - 5x5

Power Level 7Full Map - 7x7

Used by Enemies:

None

Fire Spells:

Blinding Flash Dazzling Lights Energy Blast Fire Bomb Fire Shield Fireball Firestorm Lightning Nuclear Blast Psionic Fires Prismic Missile

Water Spells:

Chilling Touch Cure Disease Cure Paralysis Deep Freeze Draining Cloud Haste Ice Shield Iceball Paralyze Restfull Slow Stamina Superman Terror Weaken

Air Spells:

Air Pocket Asphyxiation Cure Poison Deadly Air Deadly Poison Death Cloud Levitate Missile Shield Noxious Fumes Poison Poison Gas Purify Air Shrill Sound Silence Stink Bomb Toxic Vapors Whirlwind

Earth Spells:

Acid Bomb Acid Splash Armor Shield Armormelt Armorplate Blades Create Life Crush Cure Stone Direction Itching Skin Knock-Knock Web Whipping Rocks

Mental Spells:

Bless Charm Confusion Cure Lesser Cnd Death Detect Secret Divine Trap Hold Monsters Identify Illusion Locate Object Locate Person Mental Attack Mind Flay Mindread Psionic Blast Sane Mind Sleep Spooks Watchbells Wizard Eye

Divine Spells:

Anti-Magic Astral Gate Blink Conjuration Death Wish Dispel Undead Enchanted Blade Heal Wounds Healthfull Lifesteal Make Wounds Magic Missile Magic Screen Recharge Resurrection Remove Curse Word of Death Zap Undead