Equipment and Items of Wizardry 7

Knowing which skills to prioritize in Wizardry 7: Crusaders of the Dark Savant can drastically change the ease and enjoyability of your adventure. Some skills have changed since the earlier titles, so I recommend a quick review of these even if you recently finished Bane of the Cosmic Forge.

While some items can be thrown or equipped, it doesn't mean they will be helpful if thrown at enemies. Feel free to throw your Cure Poisons at enemies, but don't complain that your poison effects aren't working.


Axes Bows & Arrows Firearms & Ammo Maces & Flails Poles & Staffs Slings & Bullets Swords Throwing Wands & Daggers


Body Armor Boots Gloves Helmets & Headwear Leg Armor Shields Equipable Items & Jewelry


Books Instruments Keys Potions & Food Powders Scrolls Misc. Items