Equipment and Items of Wizardry 7

Knowing which skills to prioritize in Wizardry 7: Crusaders of the Dark Savant can drastically change the ease and enjoyability of your adventure. Some skills have changed since the earlier titles, so I recommend a quick review of these even if you recently finished Bane of the Cosmic Forge.

While some items can be thrown or equipped, it doesn't mean they will be helpful if thrown at enemies. Feel free to throw your Cure Poisons at enemies, but don't complain that your poison effects aren't working.

Wands & Daggers

Dagger

Dagger

Damage: 1 - 4 ( 1-Hand)

Value: 15 Gold

Range: Short / Throw

Weight: 1 lb

Identified with:
Artifacts Skill: 0
Identify Spell Power: 1

Professions: Fighter
Mage
Alchemist
Bard
Lord
Ninja
Psionic
Ranger
Samurai
Thief
Valkyrie

Races: All

Main Gauche

Main Gauche

Damage: 1 - 5 ( 1-Hand)

Value: 30 Gold

Range: Short

Weight: 2 lb

Identified with:
Artifacts Skill: 0
Identify Spell Power: 1

Professions: Fighter
Lord
Ranger
Valkyrie

Races: All

Poignard

Poignard

Damage: 1 - 6 ( 1-Hand)

Value: 420 Gold

Range: Short

Weight: 3.5 lb

Initiative: +1

To Hit: +1

Identified with:
Artifacts Skill: 10
Identify Spell Power: 1

Professions: Bard
Fighter
Lord
Ranger
Valkyrie

Races: All

Poison Dagger

Poison Dagger

Damage: 3 - 7 ( 1-Hand)

Value: 450 Gold

Range: Short / Throw

Weight: 1 lb

Initiative: +1

Cursed: Yes

Identified with:
Artifacts Skill: 20
Identify Spell Power: 2

Professions: Alchemist
Bard
Fighter
Lord
Mage
Ninja
Psionic
Ranger
Samurai
Thief
Valkyrie

Races: All

Thieves Dagger

Thieves Dagger

Damage: 3 - 12 ( 1-Hand)

Value: 8500 Gold

Range: Short / Throw

Weight: 3.5 lb

Initiative: +2

To Hit: +2

Cursed: Yes

Identified with:
Artifacts Skill: 45
Identify Spell Power: 3

Effects:
Poison - Power 2 (20%)
Death (5%)

Enchantment:
Power: +3 to 6 Skulduggery
Charges: 1

Professions: Thief

Races: All

Crystal Wand

Crystal Wand

Damage: 1 - 2 ( 1-Hand)

Value: 8000 Gold

Range: Short / Throw

Weight: 0.8 lb

Initiative: +1

To Hit: +1

Identified with:
Artifacts Skill: 45
Identify Spell Power: 3

Enchantment:
Spell: Wizard Eye - Power 3
Charges: 3 - 5

Professions: All

Races: All

Faerie Stick

Faerie Stick

Damage: 1 - 4 ( 1-Hand)

Value: 175 Gold

Range: Short / Throw

Weight: 1.5 lb

Initiative: +1

Identified with:
Artifacts Skill: 15
Identify Spell Power: 1

Effects:
Sleep (50%)

Professions: All

Races: Faerie

Knock Picks

Knock Picks

Value: 1000 Gold

Weight: 0.2 lb

Quantity: 2 - 3

Identified with:
Artifacts Skill: 25
Identify Spell Power: 2

Enchantment:
Spell: Knock-Knock - Power 6
Charges: 1

Professions: All

Races: All

Pandora's Wand

Pandora's Wand

Damage: 3 - 7 ( 1-Hand)

Value: 8000 Gold

Range: Short / Throw

Weight: 0.8 lb

Initiative: +1

To Hit: +1

Identified with:
Artifacts Skill: 45
Identify Spell Power: 3

Effects:
Sleep (15%)
Paralyze (15%)
Poison - Power 3 (15%)
Drain (10%)
Stone (3%)
Death (1%)

Enchantment:
Spell: Dazzling Lights - Power 4
Charges: 3 - 7

Professions: Bard
Bishop
Mage
Monk
Psionic
Samurai

Races: All

Rod of Sprites

Rod of Sprites

Damage: 4 - 16 ( 1-Hand)

Value: 25000 Gold

Range: Short / Throw

Weight: 1.5 lb

Initiative: +2

To Hit: +2

Identified with:
Artifacts Skill: 45
Identify Spell Power: 3

Effects:
Stone (50%)

Professions: All

Races: Faerie

Wand of Winds

Wand of Winds

Damage: 3 - 7 ( 1-Hand)

Value: 8000 Gold

Range: Short / Throw

Weight: 0.8 lb

Initiative: +1

To Hit: +1

Identified with:
Artifacts Skill: 45
Identify Spell Power: 3

Enchantment:
Spell: Whirlwind - Power 4
Charges: 3 - 7

Professions: All

Races: All

Winterwand

Winterwand

Damage: 3 - 7 ( 1-Hand)

Value: 8000 Gold

Range: Short / Throw

Weight: 0.8 lb

Initiative: +1

To Hit: +1

Identified with:
Artifacts Skill: 45
Identify Spell Power: 3

Effects:
Paralyze (15%)

Enchantment:
Spell: Iceball - Power 4
Charges: 3 - 7

Professions: All

Races: All

Ymmu's Paw

Ymmu's Paw

Damage: 5 - 8 ( 1-Hand)

Value: 3500 Gold

Range: Short

Weight: 0.5 lb

To Hit: +1

Cursed: Yes

Identified with:
Artifacts Skill: 30
Identify Spell Power: 2

Effects:
Stone (15%)

Enchantment:
Resistances: Paralysis +30%

Professions: All

Races: All

Weapons:

Axes Bows & Arrows Firearms & Ammo Maces & Flails Poles & Staffs Slings & Bullets Swords Throwing Wands & Daggers

Armor:

Body Armor Boots Gloves Helmets & Headwear Leg Armor Shields Equipable Items & Jewelry

Items:

Books Instruments Keys Potions & Food Powders Scrolls Misc. Items