OUR GAME GUIDES
Legend of GrimrockMurder in the AlpsThe Legend of Heroes: Trails in the SkyWizardry 6: Bane of the Cosmic ForgeWizardry 7: Crusaders of the Dark SavantRune Factory: FrontierRune Factory: Tides of Destiny
Illnesses in Wizardry 7
Each character will be in the "OK" status for the majority of your adventure, which means they are healthy and have no ill effects upon them. Unfortunately, avoiding all illnesses on the surface of Guardia is unlikely. These effects can range from simple afraid and asleep to Insanity, Stoned and, ultimately, death. Some are healed by rest, while the more severe ones will require alchemical or magical intervention.
Afraid
Afraid characters will lose their confidence in the face of battle. Expect them to miss turns, have a weakened defence, and possibly even flee!
Cure: Cure Lesser Condition, Resting.
Asleep
Sleeping characters are unable to attack or defend themselves. Sleeping characters will take double damage but will wake up upon feeling the pain of the attack.
Cure: Watchbells, Cure Lesser Condition, Resting.
Asleep
Sleeping characters are unable to attack or defend themselves. Sleeping characters will take double damage but will wake up upon feeling the pain of the attack.
Cure: Watchbells, Cure Lesser Condition, Resting.
Blindness
Blind characters are unable to see what is happening. They are more susceptible to attacks and are harder to connect with their weapons or spells.
Cure: Cure Lesser Condition, Resting.
Nausea
A nauseated character may choke and gag instead of performing a desired action. While not defensless, is not useful in a fight.
Cure: Cure Lesser Condition, Resting for a longer period.
Poisoned
Poison will slowly flow through the victim's bloodstream, causing the loss of health over time. Some poison will leave over time, but others require a cure.
Cure: Cure Poison, Resting (but can be dangerous).
Paralyzed
The character cannot move when paralyzed. Like Asleep, they cannot attack or defend. A sufficient attack may jolt them back into action.
Cure: Cure Paralysis, resting for a very long time, strong hit (small chance).
Irritation
An irritated character is inflicted by an insatiable itch making them too preoccupied to attack, defend, or speak efficiently.
Cure: Cure Lesser Condition, Resting.
Disease
This illness will slowly affect the body with fatigue until it takes hold, which will cause paralysis or blindness and loss of HP. They will die if not cured.
Cure: Cure Disease (may require multiple healing if advanced). (The same symbol as Nausea, do not confuse the two!)
Insanity
Insane characters cause all control to be lost. The afflicted will do whatever its scrambled mind wants, including attacking allies.
Cure: Sane Mind, resting for a long time.
Stoned
The afflicted character is now a statue. While stoned, attacks still damage, so curing this state may reveal a dead character. Curing costs one vitality point.
Cure: Cure Stone.
Dead
Dead characters have lost all their Hit Points. They will automatically lose one vitality point, meaning the death will have lasting effects even after the resurrection.
Cure: Ressurection.