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Wizardry 7: Crusaders of the Dark Savant Game Guide
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Wizardry VII: Crusaders of the Dark Savant is an MS-DOS (PC) game released by Sir-Tech in 1992. Developed by the visionary David W. Bradley, this game marked the second game of Wizardry's final trilogy.
Two re-releases are available for the game: In Japan, Wizardry VII: Gadeia No Houshu released on the Playstation in 1995, and Wizardry Gold in 1996 to work in Windows and Macintosh. The original DOS version is recommened due to severe game-breaking bugs in the later releases and the inability to import saves from Wizardry VI: Bane of the Cosmic Forge.
This is the first game of the series to feature 8-bit VGA graphics, which means the world is more detailed with trees, cities, various wall types and more detailed sprites for enemies and NPCs. The sound effects and music was also greatly improved.
Unlike the previous entry rooted in fantasy, the Crusaders of the Dark Savant is a science-fiction adventure that will push the player into new environments and negotiate with other characters. New races have also been added but are unavailable if importing saves from Wizardry. Unique items are available for the new races, so new users will not be penalized for starting a new game.
The story continues from where Wizardry 6: Bane of the Cosmic Forge takes off - literally. Depending on the ending chosen in the last adventure, the party will arrive on the planet Guardia in different locations or a different one for those starting a new adventure. Regardless of how the tale begins, since there are four storylines to start from, the quest is to find the resting place of the Astral Dominae.
It is highly recommended to complete Wizardry: BANE of the COSMIC FORGE first and import your save game for the best experience.