Equipment and Items of Wizardry 7

Knowing which skills to prioritize in Wizardry 7: Crusaders of the Dark Savant can drastically change the ease and enjoyability of your adventure. Some skills have changed since the earlier titles, so I recommend a quick review of these even if you recently finished Bane of the Cosmic Forge.

While some items can be thrown or equipped, it doesn't mean they will be helpful if thrown at enemies. Feel free to throw your Cure Poisons at enemies, but don't complain that your poison effects aren't working.

Throwing Weapons

Bite Dagger

Bite Dagger

Damage: 2 - 6 ( 1-Hand)

Value: 5 Gold

Range: Throw

Weight: 1 lb

Quantity: 2 - 6

Identified with:
Artifacts Skill: 0
Identify Spell Power: 1

Professions: Bard
Fighter
Lord
Monk
Ninja
Ranger
Samurai
Thief
Valkyrie

Races: All

Cracker Stix

Cracker Stix

Damage: 2 - 16 ( 1-Hand)

Value: 100 Gold

Range: Throw

Weight: 0.1 lb

Identified with:
Artifacts Skill: 20
Identify Spell Power: 2

Enchantment:
Spell: Energy Blast - Power 3
Charges: 3 - 9

Professions: Alchemist
Bard
Mage
Ninja
Psionic
Thief

Races: All

Death Star

Death Star

Damage: 7 - 15 ( 1-Hand)

Value: 850 Gold

Range: Throw

Weight: 0.5 lb

Initiative: +1

To Hit: +1

Quantity: 3 - 5

Identified with:
Artifacts Skill: 40
Identify Spell Power: 3

Effects:
Poison - Power 16 (100%)
Death (10%)

Professions: Monk
Ninja
Samurai

Races: All

Feather Darts

Feather Darts

Damage: 1 - 5 ( 1-Hand)

Value: 10 Gold

Range: Throw

Weight: 0.2 lb

Quantity: 6 - 10

Identified with:
Artifacts Skill: 0
Identify Spell Power: 1

Professions: All

Races: All

Fire Stix

Fire Stix

Damage: 3 - 24 ( 1-Hand)

Value: 200 Gold

Range: Throw

Weight: 0.3 lb

Identified with:
Artifacts Skill: 30
Identify Spell Power: 2

Enchantment:
Spell: Magic Missile - Power 2
Charges: 3 - 9

Professions: Alchemist
Bard
Mage
Ninja
Psionic
Thief

Races: All

Icicle Stix

Icicle Stix

Damage: 2 - 12 ( 1-Hand)

Value: 40 Gold

Range: Throw

Weight: 0.1 lb

Identified with:
Artifacts Skill: 10
Identify Spell Power: 1

Enchantment:
Spell: Chilling Touch - Power 2
Charges: 4 - 16

Professions: Alchemist
Bard
Mage
Ninja
Psionic
Thief

Races: All

Poison Dart

Poison Dart

Damage: 4 - 8 ( 1-Hand)

Value: 95 Gold

Range: Throw

Weight: 0.2 lb

Quantity: 4 - 10

Identified with:
Artifacts Skill: 10
Identify Spell Power: 1

Effects:
Poison - Power 3 (100%)

Professions: Alchemist
Bard
Fighter
Mage
Monk
Ninja
Psionic
Ranger
Samurai
Thief

Races: All

Rocket Stix

Rocket Stix

Damage: 5 - 40 ( 1-Hand)

Value: 350 Gold

Range: Throw

Weight: 0.5 lb

Identified with:
Artifacts Skill: 35
Identify Spell Power: 3

Enchantment:
Spell: Magic Missile - Power 4
Charges: 3 - 9

Professions: Alchemist
Bard
Mage
Ninja
Psionic
Thief

Races: All

Shuriken

Shuriken

Damage: 2 - 7 ( 1-Hand)

Value: 20 Gold

Range: Throw

Weight: 0.5 lb

Quantity: 3 - 15

Identified with:
Artifacts Skill: 0
Identify Spell Power: 1

Effects:
Death (1%)

Professions: Monk
Ninja
Samurai

Races: All

Sparkle Stix

Sparkle Stix

Damage: 1 - 8 ( 1-Hand)

Value: 15 Gold

Range: Throw

Weight: 0.1 lb

Identified with:
Artifacts Skill: 10
Identify Spell Power: 1

Enchantment:
Spell: Energy Blast - Power 1
Charges: 5 - 25

Professions: Alchemist
Bard
Mage
Ninja
Psionic
Thief

Races: All

Stiletto

Stiletto

Damage: 2 - 6 ( 1-Hand)

Value: 85 Gold

Range: Throw

Weight: 0.5 lb

Initiative: +2

To Hit: +2

Quantity: 3

Identified with:
Artifacts Skill: 10
Identify Spell Power: 1

Effects:
Death (10%)

Professions: Bard
Fighter
Lord
Ranger
Thief
Valkyrie

Races: All

Weapons:

Axes Bows & Arrows Firearms & Ammo Maces & Flails Poles & Staffs Slings & Bullets Swords Throwing Wands & Daggers

Armor:

Body Armor Boots Gloves Helmets & Headwear Leg Armor Shields Equipable Items & Jewelry

Items:

Books Instruments Keys Potions & Food Powders Scrolls Misc. Items