Equipment and Items of Wizardry 7

Knowing which skills to prioritize in Wizardry 7: Crusaders of the Dark Savant can drastically change the ease and enjoyability of your adventure. Some skills have changed since the earlier titles, so I recommend a quick review of these even if you recently finished Bane of the Cosmic Forge.

While some items can be thrown or equipped, it doesn't mean they will be helpful if thrown at enemies. Feel free to throw your Cure Poisons at enemies, but don't complain that your poison effects aren't working.

Firearms & Ammo

Blunder Buss

Blunder Buss

Damage: 2 - 48 ( 1-Hand)

Value: 20000 Gold

Range: Long

Weight: 9 lb

Identified with:
Artifacts Skill: 45
Identify Spell Power: 3

Effects:
Death (5%)

Professions: Fighter
Lord
Ranger
Valkyrie

Races: All but Faerie

Musket

Musket

Damage: 1 - 24 ( 1-Hand)

Value: 8000 Gold

Range: Long

Weight: 6 lb

Identified with:
Artifacts Skill: 35
Identify Spell Power: 3

Effects:
Death (2%)

Professions: Fighter
Lord
Ranger
Samurai
Thief
Valkyrie

Races: All

Powder & Shot

Powder & Shot

Value: 20 Gold

Weight: 0.2 lb

Identified with:
Artifacts Skill: 20
Identify Spell Power: 2

Effects:
Ammo for Musket and Blunder Buss.

Professions: All

Races: All

Cobaltine Powerglove

Cobaltine Powerglove

Damage: 8 - 32 (Powerpak) ( 1-Hand)

Value: 85000 Gold

Range: Long

Weight: 6 lb

To Hit: +2
Requires: Key of Light or Diamond Ring

Identified with:
Artifacts Skill: 0
Identify Spell Power: 1

Effects:
Paralyze (25%)
Death (5%)

Professions: All

Races: All

Frontier Phaser

Frontier Phaser

Damage: 3 - 30 (Powerpak) ( 1-Hand)

Value: 50000 Gold

Range: Long

Weight: 5 lb

Identified with:
Artifacts Skill: 0
Identify Spell Power: 1

Effects:
Death (5%)

Professions: Fighter
Lord
Ranger
Samurai
Thief
Valkyrie

Races: All

Mystery Ray

Mystery Ray

Damage: to Androids ( 1-Hand)

Value: 4500 Gold

Range: Long

Weight: 4 lb

Quantity: 255 shots

Identified with:
Artifacts Skill: 40
Identify Spell Power: 3

Professions: All

Races: All

Powerpak

Powerpak

Value: 100 Gold

Weight: 0.1 lb

Quantity: 5 - 20
Ammo Use: Use Merge to reload

Identified with:
Artifacts Skill: 0
Identify Spell Power: 1

Professions: All

Races: All

Weapons:

Axes Bows & Arrows Firearms & Ammo Maces & Flails Poles & Staffs Slings & Bullets Swords Throwing Wands & Daggers

Armor:

Body Armor Boots Gloves Helmets & Headwear Leg Armor Shields Equipable Items & Jewelry

Items:

Books Instruments Keys Potions & Food Powders Scrolls Misc. Items