OUR GAME GUIDES
Legend of GrimrockMurder in the AlpsThe Legend of Heroes: Trails in the SkyWizardry 6: Bane of the Cosmic ForgeWizardry 7: Crusaders of the Dark SavantWizardry 8Rune Factory: FrontierRune Factory: Tides of Destiny
Equipment and Items of Wizardry 7
Knowing which skills to prioritize in Wizardry 7: Crusaders of the Dark Savant can drastically change the ease and enjoyability of your adventure. Some skills have changed since the earlier titles, so I recommend a quick review of these even if you recently finished Bane of the Cosmic Forge.
While some items can be thrown or equipped, it doesn't mean they will be helpful if thrown at enemies. Feel free to throw your Cure Poisons at enemies, but don't complain that your poison effects aren't working.
Keys
Armory Key
Value: 0 Gold
Weight: 0.5 lb
Identified with:
Artifacts Skill: 0
Identify Spell Power: 1
Effects:
Used to enter the Armory in Castle Orkogre.
Professions: All
Races: All
Brass Key
Value: 250 Gold
Weight: 0.5 lb
Identified with:
Artifacts Skill: 20
Identify Spell Power: 2
Effects:
Used in Rattkin Ruins.
Professions: All
Races: All
Chrome Key
Value: 0 Gold
Weight: 0.5 lb
Identified with:
Artifacts Skill: 50
Identify Spell Power: 4
Effects:
Opens the Chrome Gate.
Professions: All
Races: All
Coffer Key
Value: 0 Gold
Weight: 0.5 lb
Identified with:
Artifacts Skill: 15
Identify Spell Power: 1
Effects:
Opens a gate in Dionysceus.
Professions: All
Races: All
Crown Key
Value: 0 Gold
Weight: 0.5 lb
Identified with:
Artifacts Skill: 0
Identify Spell Power: 1
Effects:
Used in Castle Orkogre.
Professions: All
Races: All
Inn Key
Value: 50 Gold
Weight: 0.5 lb
Identified with:
Artifacts Skill: 0
Identify Spell Power: 1
Effects:
Opens the rooms in the tavern at New City.
Professions: All
Races: All
Iron Key
Value: 50 Gold
Weight: 0.5 lb
Identified with:
Artifacts Skill: 5
Identify Spell Power: 1
Effects:
Used to open iron doors.
Professions: All
Races: All
Key of Ascension
Value: 0 Gold
Weight: 0.5 lb
Identified with:
Artifacts Skill: 0
Identify Spell Power: 1
Effects:
Used in Dionysceus.
Professions: All
Races: All
Key of Azure
Value: 0 Gold
Weight: 0.5 lb
Identified with:
Artifacts Skill: 0
Identify Spell Power: 1
Effects:
Used in Murkatos Inner Sanctum.
Professions: All
Races: All
Key of Crypts
Value: 0 Gold
Weight: 0.5 lb
Identified with:
Artifacts Skill: 35
Identify Spell Power: 3
Effects:
Used in the Hall of the Dead.
Professions: All
Races: All
Key of Good Keep
Value: 0 Gold
Weight: 0.5 lb
Identified with:
Artifacts Skill: 25
Identify Spell Power: 2
Effects:
Used in the Water Temple under Munkharama.
Professions: All
Races: All
Key of Gorrors
Value: 0 Gold
Weight: 0.5 lb
Identified with:
Artifacts Skill: 35
Identify Spell Power: 3
Effects:
Used in the Chamber of Gorrors.
Professions: All
Races: All
Key of Light
Value: 0 Gold
Weight: 0.5 lb
Identified with:
Artifacts Skill: 35
Identify Spell Power: 3
Effects:
Used in the City of Sky.
Professions: All
Races: All
Key of Skulls
Value: 0 Gold
Weight: 0.5 lb
Identified with:
Artifacts Skill: 35
Identify Spell Power: 3
Effects:
Used to enter the Hall of the Past.
Professions: All
Races: All
Key of the Beast
Value: 0 Gold
Weight: 0.5 lb
Identified with:
Artifacts Skill: 35
Identify Spell Power: 3
Effects:
Used in the Temple of Eternal Night.
Professions: All
Races: All
Key of the Dragon
Value: 0 Gold
Weight: 0.5 lb
Identified with:
Artifacts Skill: 35
Identify Spell Power: 3
Effects:
Used to enter the Chamber of Gorrors.
Professions: All
Races: All
Key of the Gate
Value: 0 Gold
Weight: 0.5 lb
Identified with:
Artifacts Skill: 35
Identify Spell Power: 3
Effects:
Used in the Hall of the Past.
Professions: All
Races: All
Key of the Gorn King
Value: 0 Gold
Weight: 0.5 lb
Identified with:
Artifacts Skill: 35
Identify Spell Power: 3
Effects:
Used in the Sleeping Chamber.
Professions: All
Races: All
Key of the Stone
Value: 0 Gold
Weight: 0.5 lb
Identified with:
Artifacts Skill: 35
Identify Spell Power: 3
Effects:
Used in Dionysceus.
Professions: All
Races: All
Key of the Temple
Value: 0 Gold
Weight: 0.5 lb
Identified with:
Artifacts Skill: 35
Identify Spell Power: 3
Effects:
Used in Water Temple under Munkharama.
Professions: All
Races: All
Key of Tombs
Value: 0 Gold
Weight: 0.5 lb
Identified with:
Artifacts Skill: 35
Identify Spell Power: 3
Effects:
Used in the Hall of the Dead.
Professions: All
Races: All
Key of Waters
Value: 0 Gold
Weight: 0.5 lb
Identified with:
Artifacts Skill: 35
Identify Spell Power: 3
Effects:
Used in the Hall of the Past.
Professions: All
Races: All
Munk's Key
Value: 0 Gold
Weight: 0.5 lb
Identified with:
Artifacts Skill: 15
Identify Spell Power: 1
Effects:
Used in Munkharama.
Professions: All
Races: All
Old City Access Key
Value: 0 Gold
Weight: 0.5 lb
Identified with:
Artifacts Skill: 0
Identify Spell Power: 1
Effects:
Provides access to the Archives.
Professions: All
Races: All
Old City Key
Value: 0 Gold
Weight: 0.5 lb
Identified with:
Artifacts Skill: 20
Identify Spell Power: 2
Effects:
Used in the Old City.
Professions: All
Races: All
Old Gate Key
Value: 0 Gold
Weight: 0.5 lb
Identified with:
Artifacts Skill: 20
Identify Spell Power: 2
Effects:
Used in the Tomb of Ra-Sep-Re-Tep.
Professions: All
Races: All
Onyx Key
Value: 0 Gold
Weight: 0.5 lb
Identified with:
Artifacts Skill: 20
Identify Spell Power: 2
Effects:
Used in the Water Temple under Munkharama.
Professions: All
Races: All
Pewter Key
Value: 100 Gold
Weight: 0.5 lb
Identified with:
Artifacts Skill: 10
Identify Spell Power: 1
Effects:
Used in New City
Professions: All
Races: All
Prison Key
Value: 0 Gold
Weight: 0.5 lb
Quantity: 2
Identified with:
Artifacts Skill: 0
Identify Spell Power: 1
Effects:
Used to free prisoners in New City.
Professions: All
Races: All
Ring of Steel Keys
Value: 20 Gold
Weight: 3 lb
Quantity: 6
Identified with:
Artifacts Skill: 0
Identify Spell Power: 1
Effects:
Opens prison cells.
Professions: All
Races: All
Silver Key
Value: 500 Gold
Weight: 0.5 lb
Identified with:
Artifacts Skill: 20
Identify Spell Power: 2
Effects:
Used in Rattkin Ruins.
Professions: All
Races: All
Storage Key
Value: 0 Gold
Weight: 0.5 lb
Identified with:
Artifacts Skill: 45
Identify Spell Power: 3
Effects:
Used in City in the Sky.
Professions: All
Races: All
Tarnished Key
Value: 0 Gold
Weight: 0.5 lb
Identified with:
Artifacts Skill: 15
Identify Spell Power: 1
Effects:
Used in the Funhouse.
Professions: All
Races: All