Spells in Wizardry 7

Levitate

Magic Cost: 12

Levitate causes the party to hover above the ground, decreasing damage usually taken by falling.

Spell Level: 5

Realm: Air

Resistance: None

Spellbook: Thaumaturgy

Type: Adventuring

Target: Party

Can Backfire:

Can Fizzle:

Spell Effects:

Power Level 1Lasts for 5 Turns

Power Level 2Lasts for 10 Turns

Power Level 3Lasts for 15 Turns

Power Level 4Lasts for 20 Turns

Power Level 15Lasts for 25 Turns

Power Level 6Lasts for 30 Turns

Power Level 7Lasts for 35 Turns

Used by Enemies:

None

Fire Spells:

Blinding Flash Dazzling Lights Energy Blast Fire Bomb Fire Shield Fireball Firestorm Lightning Nuclear Blast Psionic Fires Prismic Missile

Water Spells:

Chilling Touch Cure Disease Cure Paralysis Deep Freeze Draining Cloud Haste Ice Shield Iceball Paralyze Restfull Slow Stamina Superman Terror Weaken

Air Spells:

Air Pocket Asphyxiation Cure Poison Deadly Air Deadly Poison Death Cloud Levitate Missile Shield Noxious Fumes Poison Poison Gas Purify Air Shrill Sound Silence Stink Bomb Toxic Vapors Whirlwind

Earth Spells:

Acid Bomb Acid Splash Armor Shield Armormelt Armorplate Blades Create Life Crush Cure Stone Direction Itching Skin Knock-Knock Web Whipping Rocks

Mental Spells:

Bless Charm Confusion Cure Lesser Cnd Death Detect Secret Divine Trap Hold Monsters Identify Illusion Locate Object Locate Person Mental Attack Mind Flay Mindread Psionic Blast Sane Mind Sleep Spooks Watchbells Wizard Eye

Divine Spells:

Anti-Magic Astral Gate Blink Conjuration Death Wish Dispel Undead Enchanted Blade Heal Wounds Healthfull Lifesteal Make Wounds Magic Missile Magic Screen Recharge Resurrection Remove Curse Word of Death Zap Undead