OUR GAME GUIDES
Legend of GrimrockMurder in the AlpsThe Legend of Heroes: Trails in the SkyWizardry 6: Bane of the Cosmic ForgeWizardry 7: Crusaders of the Dark SavantWizardry 8Rune Factory: FrontierRune Factory: Tides of Destiny
Spells in Wizardry 7
Enchanted Blade
Magic Cost: 4
Enchanted Blade imbues all weapons wielded by the party with magic that increases their ability to hit and penetrate enemies' armour.
Spell Level: 2
Realm: Divine
Resistance: None
Spellbook: Theology
Type: Adventuring
Target: Party
Can Backfire: ✗
Can Fizzle: ✓
Spell Effects:
+1 To Hit for 35 rounds
+1.5 To Hit for 70 rounds
+2 To Hit for 105 rounds
+2.5 To Hit for 140 rounds
+3 To Hit for 175 rounds
+3.5 To Hit for 210 rounds
+4 To Hit for 245 rounds
Items:
Used by Enemies:
None
Fire Spells:
Blinding Flash Dazzling Lights Energy Blast Fire Bomb Fire Shield Fireball Firestorm Lightning Nuclear Blast Psionic Fires Prismic Missile
Water Spells:
Chilling Touch Cure Disease Cure Paralysis Deep Freeze Draining Cloud Haste Ice Shield Iceball Paralyze Restfull Slow Stamina Superman Terror Weaken
Air Spells:
Air Pocket Asphyxiation Cure Poison Deadly Air Deadly Poison Death Cloud Levitate Missile Shield Noxious Fumes Poison Poison Gas Purify Air Shrill Sound Silence Stink Bomb Toxic Vapors Whirlwind
Earth Spells:
Acid Bomb Acid Splash Armor Shield Armormelt Armorplate Blades Create Life Crush Cure Stone Direction Itching Skin Knock-Knock Web Whipping Rocks
Mental Spells:
Bless Charm Confusion Cure Lesser Cnd Death Detect Secret Divine Trap Hold Monsters Identify Illusion Locate Object Locate Person Mental Attack Mind Flay Mindread Psionic Blast Sane Mind Sleep Spooks Watchbells Wizard Eye
Divine Spells:
Anti-Magic Astral Gate Blink Conjuration Death Wish Dispel Undead Enchanted Blade Heal Wounds Healthfull Lifesteal Make Wounds Magic Missile Magic Screen Recharge Resurrection Remove Curse Word of Death Zap Undead