Spells in Wizardry 7

Create Life

Magic Cost: 10

Create Life summons at least one creature to fight with the caster.
Creature for Power level is reduced by one for each additional creature summoned.

Spell Level: 5

Realm: Earth

Resistance: None

Spellbook: Alchemy

Type: Summoning

Target: Party

Can Backfire:

Can Fizzle:

Spell Effects:

Power Level 1Summons Boring Beetle

Power Level 2Summons Boring Beetles or Gaseous Slme

Power Level 3Summons Boring Beetles, Gaseous Slmes, or Dinkle Wisp

Power Level 4Summons Gaseous Slmes, Dinkle Wisps, or Bantari

Power Level 15Summons Dinkle Wisps, Bantari, or Bloodwyrm

Power Level 6Summons Bantari, Bloodwyrms, or Godzylli

Power Level 7Summons Bloodwyrms or Godzylli

Fire Spells:

Blinding Flash Dazzling Lights Energy Blast Fire Bomb Fire Shield Fireball Firestorm Lightning Nuclear Blast Psionic Fires Prismic Missile

Water Spells:

Chilling Touch Cure Disease Cure Paralysis Deep Freeze Draining Cloud Haste Ice Shield Iceball Paralyze Restfull Slow Stamina Superman Terror Weaken

Air Spells:

Air Pocket Asphyxiation Cure Poison Deadly Air Deadly Poison Death Cloud Levitate Missile Shield Noxious Fumes Poison Poison Gas Purify Air Shrill Sound Silence Stink Bomb Toxic Vapors Whirlwind

Earth Spells:

Acid Bomb Acid Splash Armor Shield Armormelt Armorplate Blades Create Life Crush Cure Stone Direction Itching Skin Knock-Knock Web Whipping Rocks

Mental Spells:

Bless Charm Confusion Cure Lesser Cnd Death Detect Secret Divine Trap Hold Monsters Identify Illusion Locate Object Locate Person Mental Attack Mind Flay Mindread Psionic Blast Sane Mind Sleep Spooks Watchbells Wizard Eye

Divine Spells:

Anti-Magic Astral Gate Blink Conjuration Death Wish Dispel Undead Enchanted Blade Heal Wounds Healthfull Lifesteal Make Wounds Magic Missile Magic Screen Recharge Resurrection Remove Curse Word of Death Zap Undead