Spells in Wizardry 7

Blink

Magic Cost: 7

Blink allows the caster to exist on the edge of reality, only to flicker back into combat intermittently and when performing their actions. Frequency of blinking set by target's initiative.

While in this status, the caster's Initiative is also increased by a random amount. Duration appears to be modified by a random amount; the durations below are the approximate average.

Spell Level: 3

Realm: Divine

Resistance: None

Spellbook: Thaumaturgy, Theosophy

Type: Beneficial

Target: Caster

Can Backfire:

Can Fizzle:

Spell Effects:

Power Level 1Lasts for 3 Rounds

Power Level 2Lasts for 6 Rounds

Power Level 3Lasts for 9 Rounds

Power Level 4Lasts for 12 Rounds

Power Level 15Lasts for 15 Rounds

Power Level 6Lasts for 18 Rounds

Power Level 7Lasts for 21 Rounds

Fire Spells:

Blinding Flash Dazzling Lights Energy Blast Fire Bomb Fire Shield Fireball Firestorm Lightning Nuclear Blast Psionic Fires Prismic Missile

Water Spells:

Chilling Touch Cure Disease Cure Paralysis Deep Freeze Draining Cloud Haste Ice Shield Iceball Paralyze Restfull Slow Stamina Superman Terror Weaken

Air Spells:

Air Pocket Asphyxiation Cure Poison Deadly Air Deadly Poison Death Cloud Levitate Missile Shield Noxious Fumes Poison Poison Gas Purify Air Shrill Sound Silence Stink Bomb Toxic Vapors Whirlwind

Earth Spells:

Acid Bomb Acid Splash Armor Shield Armormelt Armorplate Blades Create Life Crush Cure Stone Direction Itching Skin Knock-Knock Web Whipping Rocks

Mental Spells:

Bless Charm Confusion Cure Lesser Cnd Death Detect Secret Divine Trap Hold Monsters Identify Illusion Locate Object Locate Person Mental Attack Mind Flay Mindread Psionic Blast Sane Mind Sleep Spooks Watchbells Wizard Eye

Divine Spells:

Anti-Magic Astral Gate Blink Conjuration Death Wish Dispel Undead Enchanted Blade Heal Wounds Healthfull Lifesteal Make Wounds Magic Missile Magic Screen Recharge Resurrection Remove Curse Word of Death Zap Undead