Spells in Wizardry 7

Slow

Magic Cost: 4

Slow reduces the affected's initiative, making it attack later in the rounds than usual.

This spell's effect is reduced slowly by a random amount each turn. If an enemy is hidden, they will not be affected. Invisible targets have a 66% chance of being unaffected.

Spell Level: 2

Realm: Water

Resistance: Cold

Spellbook: Theology, Theosophy

Type: Impeding

Target: Enemies

Can Backfire:

Can Fizzle:

Spell Effects:

Power Level 1Slows 4 enemies

Power Level 2Slows 5 enemies

Power Level 3Slows 6 enemies

Power Level 4Slows 7 enemies

Power Level 15Slows 8 enemies

Power Level 6Slows 9 enemies

Power Level 7Slows 10 enemies

Fire Spells:

Blinding Flash Dazzling Lights Energy Blast Fire Bomb Fire Shield Fireball Firestorm Lightning Nuclear Blast Psionic Fires Prismic Missile

Water Spells:

Chilling Touch Cure Disease Cure Paralysis Deep Freeze Draining Cloud Haste Ice Shield Iceball Paralyze Restfull Slow Stamina Superman Terror Weaken

Air Spells:

Air Pocket Asphyxiation Cure Poison Deadly Air Deadly Poison Death Cloud Levitate Missile Shield Noxious Fumes Poison Poison Gas Purify Air Shrill Sound Silence Stink Bomb Toxic Vapors Whirlwind

Earth Spells:

Acid Bomb Acid Splash Armor Shield Armormelt Armorplate Blades Create Life Crush Cure Stone Direction Itching Skin Knock-Knock Web Whipping Rocks

Mental Spells:

Bless Charm Confusion Cure Lesser Cnd Death Detect Secret Divine Trap Hold Monsters Identify Illusion Locate Object Locate Person Mental Attack Mind Flay Mindread Psionic Blast Sane Mind Sleep Spooks Watchbells Wizard Eye

Divine Spells:

Anti-Magic Astral Gate Blink Conjuration Death Wish Dispel Undead Enchanted Blade Heal Wounds Healthfull Lifesteal Make Wounds Magic Missile Magic Screen Recharge Resurrection Remove Curse Word of Death Zap Undead