Spells in Wizardry 7

Blinding Flash

Magic Cost: 3

Blinding Flash omits a sudden flash of light that may temporarily blind enemies.

Spell Level: 2

Realm: Fire

Resistance: Light

Spellbook: Alchemy

Type: Baleful

Target: Enemies

Can Backfire:

Can Fizzle:

Spell Effects:

Power Level 1Blinds 2 Enemies for 2 rounds

Power Level 2Blinds 3 Enemies for 2-4 rounds

Power Level 3Blinds 4 Enemies for 2-6 rounds

Power Level 4Blinds 5 Enemies for 2-8 rounds

Power Level 15Blinds 6 Enemies for 2-10 rounds

Power Level 6Blinds 7 Enemies for 2-12 rounds

Power Level 7Blinds 8 Enemies for 2-14 rounds

Fire Spells:

Blinding Flash Dazzling Lights Energy Blast Fire Bomb Fire Shield Fireball Firestorm Lightning Nuclear Blast Psionic Fires Prismic Missile

Water Spells:

Chilling Touch Cure Disease Cure Paralysis Deep Freeze Draining Cloud Haste Ice Shield Iceball Paralyze Restfull Slow Stamina Superman Terror Weaken

Air Spells:

Air Pocket Asphyxiation Cure Poison Deadly Air Deadly Poison Death Cloud Levitate Missile Shield Noxious Fumes Poison Poison Gas Purify Air Shrill Sound Silence Stink Bomb Toxic Vapors Whirlwind

Earth Spells:

Acid Bomb Acid Splash Armor Shield Armormelt Armorplate Blades Create Life Crush Cure Stone Direction Itching Skin Knock-Knock Web Whipping Rocks

Mental Spells:

Bless Charm Confusion Cure Lesser Cnd Death Detect Secret Divine Trap Hold Monsters Identify Illusion Locate Object Locate Person Mental Attack Mind Flay Mindread Psionic Blast Sane Mind Sleep Spooks Watchbells Wizard Eye

Divine Spells:

Anti-Magic Astral Gate Blink Conjuration Death Wish Dispel Undead Enchanted Blade Heal Wounds Healthfull Lifesteal Make Wounds Magic Missile Magic Screen Recharge Resurrection Remove Curse Word of Death Zap Undead