Spells in Wizardry 7

Anti-Magic

Magic Cost: 7

Anti-Magic creates a barrier around the group of enemies, affecting their ability to cast magic. Spells cast may either fizzle or backfire.

Barrier Strength reduces by 1 each round. Success is random and compared to enemy's level and Spell Power.

Spell Level: 5

Realm: Divine

Resistance: None

Spellbook: Thaumaturgy

Type: Impeding

Target: Enemy Group

Can Backfire:

Can Fizzle:

Spell Effects:

Power Level 1Barrier Strength 2

Power Level 2Barrier Strength 4

Power Level 3Barrier Strength 6

Power Level 4Barrier Strength 8

Power Level 15Barrier Strength 10

Power Level 6Barrier Strength 12

Power Level 7Barrier Strength 14

Fire Spells:

Blinding Flash Dazzling Lights Energy Blast Fire Bomb Fire Shield Fireball Firestorm Lightning Nuclear Blast Psionic Fires Prismic Missile

Water Spells:

Chilling Touch Cure Disease Cure Paralysis Deep Freeze Draining Cloud Haste Ice Shield Iceball Paralyze Restfull Slow Stamina Superman Terror Weaken

Air Spells:

Air Pocket Asphyxiation Cure Poison Deadly Air Deadly Poison Death Cloud Levitate Missile Shield Noxious Fumes Poison Poison Gas Purify Air Shrill Sound Silence Stink Bomb Toxic Vapors Whirlwind

Earth Spells:

Acid Bomb Acid Splash Armor Shield Armormelt Armorplate Blades Create Life Crush Cure Stone Direction Itching Skin Knock-Knock Web Whipping Rocks

Mental Spells:

Bless Charm Confusion Cure Lesser Cnd Death Detect Secret Divine Trap Hold Monsters Identify Illusion Locate Object Locate Person Mental Attack Mind Flay Mindread Psionic Blast Sane Mind Sleep Spooks Watchbells Wizard Eye

Divine Spells:

Anti-Magic Astral Gate Blink Conjuration Death Wish Dispel Undead Enchanted Blade Heal Wounds Healthfull Lifesteal Make Wounds Magic Missile Magic Screen Recharge Resurrection Remove Curse Word of Death Zap Undead