Spells in Wizardry 7

Knock-Knock

Magic Cost: 6

Knock-Knock magically alters the target lock in an attempt to open it.

Chances are 100% random, but maximum success increases with power level. Unsuccessful use of disarming traps may trigger them.

Spell Level: 2

Realm: Earth

Resistance: None

Spellbook: Thaumaturgy, Theosophy

Type: Non-Combat

Target: Lock

Can Backfire:

Can Fizzle:

Spell Effects:

Power Level 1Up to Level 3 locks, disarms very weak traps

Power Level 2Up to Level 6 locks, disarms weak traps

Power Level 3Up to Level 9 locks, disarms moderate traps

Power Level 4Up to Level 12 locks, disarms powerful traps

Power Level 15Up to Level 15 locks, disarms dangerous traps

Power Level 6Up to Level 18 locks, disarms deadly traps

Power Level 7All locks, disarms all traps

Used by Enemies:

None

Fire Spells:

Blinding Flash Dazzling Lights Energy Blast Fire Bomb Fire Shield Fireball Firestorm Lightning Nuclear Blast Psionic Fires Prismic Missile

Water Spells:

Chilling Touch Cure Disease Cure Paralysis Deep Freeze Draining Cloud Haste Ice Shield Iceball Paralyze Restfull Slow Stamina Superman Terror Weaken

Air Spells:

Air Pocket Asphyxiation Cure Poison Deadly Air Deadly Poison Death Cloud Levitate Missile Shield Noxious Fumes Poison Poison Gas Purify Air Shrill Sound Silence Stink Bomb Toxic Vapors Whirlwind

Earth Spells:

Acid Bomb Acid Splash Armor Shield Armormelt Armorplate Blades Create Life Crush Cure Stone Direction Itching Skin Knock-Knock Web Whipping Rocks

Mental Spells:

Bless Charm Confusion Cure Lesser Cnd Death Detect Secret Divine Trap Hold Monsters Identify Illusion Locate Object Locate Person Mental Attack Mind Flay Mindread Psionic Blast Sane Mind Sleep Spooks Watchbells Wizard Eye

Divine Spells:

Anti-Magic Astral Gate Blink Conjuration Death Wish Dispel Undead Enchanted Blade Heal Wounds Healthfull Lifesteal Make Wounds Magic Missile Magic Screen Recharge Resurrection Remove Curse Word of Death Zap Undead