The Bestiary
White indicates Normal Difficulty
Green shows Hard Difficulty
Yellow displays Nightmare Difficulty
Wisdom
Lv : 10 |
EXP: 30 |
STR: 80 / 96 / 116 |
DEF: 60 / 72 / 73 |
ATS: 70 / 84 / 101 |
ADF: 20 / 26 / 29 |
SPD: 12 / 14 / 17 |
HP: 538 / 645 / 780 |
A floating monster from the Bose region. Extremely dangerous. Uses powerful arts.
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Recommendations:
When the description tells you an enemy is extremely dangerous, it isn't kidding. The Wisdom isn't just very powerful in terms of strength, but combined with a high HP, strong defense and the powerful Shadow Spear, it can easily wipe out your party if you aren't careful.
Make sure you have one healer ready with HP 1, or HP 2 if you got it, and the others ready to dish out some major Orbal Attacks of their own, especially fire attacks. You will need to hit it fast and hard since it can also suck the life right out of your party.
On Hard and Nightmare: Expect an extremely challenging fight, especially before you get the 2nd tier Fire Arts. Use only Art attacks and heal when needed. Wisdom also does more damage then you can heal by casting Tear, so you may need to bring healing items into the fight. Start the battle in the back of the formation to give yourself an extra round before it can reach your party.
When fighting more than one, run until you have criticals you can use for Arts and S-Crafts to increase your damage. Use spells like Diamond Dust and Petrify Breath for a chance to freeze or petrify them.