The Bestiary
White indicates Normal Difficulty
Green shows Hard Difficulty
Yellow displays Nightmare Difficulty
Flying Shrimp
Lv : 14 |
EXP: 18 |
STR: 110 / 132 / 159 |
DEF: 55 / 66 / 67 |
ATS: 0 / 0 / 0 |
ADF: 18 / 24 / 28 |
SPD: 12 / 14 / 17 |
HP: 448 / 537 / 649 |
A pelagic monster that flies. Secretes poison that can seal movement. May call for backup.
100%
080%
100%
100%
None
x5 x3
Recommendations:
Flying Shrimps might be one of the most annoying enemies in the Gull Seaside Way. They have a good defense against everything, moderate HP, and strong attacks which have the chance to prevent any movement for a time. To make matters worse, given the chance, it will summon other Flying Shrimps to come to its aid. Due to its balanced defense, both physical or magical, it is recommended to hit it with whatever you have which packs the largest punch, unless you want to let it spawn more enemies for more experience.
On Hard and Nightmare: Use area Arts to hit as many enemies as possible. Aerial and Stone Impact work well for large groups since they don't have resistance to them. Diamond Dust or Petrify Breath can stop them in the tracks if you're lucky.