Monsters & Enemies

The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.

These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.

This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.

 



Rotting Corpse

The weakest of the fleshy undead are the Rotting Corpses. These creepy creatures infest the deepest reaches of the castle, likely reanimated trespassers who failed to navigate the Hazard Area.

The Rotting Corpse is weak against the Dispel Undead spell, but casting it may reduce your ability to heal your party. I recommend attacking with fire-based magic, like Fireball, then follow up with Magic Missile. Bardic instruments are rarely useful, so stick with physical attacks and spells.

Enemy Statistics

Level

4

Type

Undead

Hit Points

12 - 28

Stamina

66 - 96

Experience

2 088

Strength

13

Intelligence

7

Dexterity

9

Speed

9

Battle Statistics

Quantity

2 - 3

Armour (AC)

+9

Armour Modifiers

None

Evasion

+10

Special Defence

None

HP Regeneration

0

Initiative

12

Attacks

1

Swings

1

Physical Attacks

Touch
1 - 4 Damage
Paralyze - 35%
Short Range

Grab
2 - 6 Damage
Paralyze - 45%
Short Range

Special Attacks

Vomits Stinking Odor
Causes Nausea + Damage

30%

Resistances

Acid

25%

Air

50%

Cold

35%

Death

0%

Fire

15%

Hypnosis

75%

Lifeforce

35%

Light

35%

Magic

15%

Missiles

25%

Paralysis

25%

Poison

50%

Psionic

75%

Battle Spoils

35 - 75 Gold

 

 

Companions

Rotting Corpse

25%

 

Locations

The Castle: Hazard Area

 

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