Monsters & Enemies

The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.

These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.

This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.

 



Chimera

The Chimera is a fierce demon cat projected into existence by power Psionics.

Similar to other demonic cats, this feline looks deadlier than it is. It's blink ability and fire breath often allows it to survive long enough to become a plague to its caster's foes. Their weakness to cold can often become its undoing.

Enemy Statistics

Level

6

Type

Demon

Hit Points

46 - 70

Stamina

130 - 220

Experience

6 570

Strength

12

Intelligence

10

Dexterity

14

Speed

14

Battle Statistics

Quantity

1 - 2

Armour (AC)

+2

Armour Modifiers

None

Evasion

+3

Special Defence

Blinks

HP Regeneration

0

Initiative

28

Attacks

2

Swings

1

Physical Attacks

Claw
6 - 12 Damage
Short Range

Bite
6 - 14 Damage
Short Range

Special Attacks

Breathes Fire
Fire Damage

30%

Resistances

Acid

25%

Air

50%

Cold

0%

Death

25%

Fire

25%

Hypnosis

25%

Lifeforce

25%

Light

0%

Magic

0%

Missiles

50%

Paralysis

125%

Poison

50%

Psionic

25%

Battle Spoils

35 - 75 Gold

 

 

Companions

None

 

 

Locations

Illusion Summon

 

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