Spells



Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.

There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.

 

Spell Level Requirements

As your characters' levels and skills improve, you will get the opportunity to receive more spells. It is essential to develop your Alchemy, Theology, Theosophy and Thaumaturgy skills quickly to learn the best spells.

 

Spell Level Skill Required

Level 1

1

Level 2

18

Level 3

36

Level 4

54

Level 5

75

Level 6

90

Level 7

98

 

Class Abilities

Most classes can learn spells of a certain type. Hover over each school for the skill which controls the strength and level of the ability.

 

Class School

Fighter

None

Mage

Mage

Priest

Priest

Thief

None

Ranger

Alchemist

Alchemist

Alchemist

Bard

Mage

Psionic

Psionic

Valkyrie

Priest

Bishop

Priest, Mage

Lord

Priest

Samurai

Mage

Monk

Psionic

Ninja

Alchemist

 

The Spells



Spell Type:

Fire Water Air Earth Mental Magic

 

Fire Sphere

The Fire Sphere contains the fewest spells of all the types, but are frequently regarded as the most helpful and destructive spells in your arsenal.

Spell

Mage

Priest

Alchemist

Psionic

Energy Blast

Yes

No

No

No

Blinding Flash

No

No

Yes

No

Fireball

Yes

No

No

No

Fire Shield

Yes

No

No

No

Fire Bomb

No

No

Yes

No

Lightning

No

Yes

No

No

Prismic Missile

Yes

No

No

No

Firestorm

Yes

No

No

No

Nuclear Blast

Yes

No

No

No

 



Water Sphere

The Water Sphere contains only three damaging spells and is comprised mainly of other types of spells. There are no high-level water spells.

Spell

Mage

Priest

Alchemist

Psionic

Chilling Touch

Yes

No

No

No

Stamina

No

Yes

Yes

Yes

Terror

Yes

No

No

Yes

Weaken

Yes

No

No

Yes

Slow

No

Yes

No

Yes

Haste

No

Yes

No

Yes

Cure Paralysis

No

Yes

Yes

Yes

Ice Shield

Yes

No

No

No

Iceball

Yes

No

No

No

Paralyze

No

Yes

No

Yes

Deep Freeze

Yes

No

No

No

 



Air Sphere

The Air Sphere contains the poisons and vapours that debilitate enemies, along with the remedies of the same effects.

Spell

Mage

Priest

Alchemist

Psionic

Poison

No

No

Yes

No

Missile Shield

Yes

No

No

No

Stink Bomb

Yes

No

Yes

No

Air Pocket

Yes

No

Yes

No

Silence

No

Yes

No

Yes

Poison Gas

No

No

Yes

No

Cure Poison

No

Yes

Yes

No

Whirlwind

No

Yes

No

No

Purify Air

No

Yes

Yes

No

Deadly Poison

No

No

Yes

No

Levitate

No

No

Yes

No

Toxic Vapors

No

No

Yes

No

Noxious Fumes

Yes

No

Yes

No

Asphyxiation

Yes

No

Yes

No

Deadly Air

No

No

Yes

No



Earth Sphere

The Earth Sphere draws on the natural energies of the world to alter the environment.

Spell

Mage

Priest

Alchemist

Psionic

Acid Splash

No

No

Yes

No

Itching Skin

No

No

Yes

No

Armor Shield

Yes

No

No

No

Direction

Yes

No

No

No

Knock-Knock

Yes

No

No

Yes

Blades

No

Yes

No

Yes

Armorplate

No

Yes

No

No

Web

Yes

No

Yes

No

Acid Bomb

No

No

Yes

No

Armormelt

Yes

No

No

Yes

Create Life

No

No

Yes

No

Cure Stone

No

Yes

Yes

No



Mental Sphere

The Mental Sphere focuses on the mind over matter. This is the main sphere used by Psionics.

Spell

Mage

Priest

Alchemist

Psionic

Mental Attack

No

No

No

Yes

Sleep

Yes

No

Yes

Yes

Bless

No

Yes

No

Yes

Charm

No

Yes

Yes

Yes

Cure Lesser Cnd

No

Yes

Yes

Yes

Divine Trap

No

Yes

No

Yes

Detect Secret

Yes

No

No

Yes

Identify

No

Yes

No

Yes

Hold Monsters

No

Yes

No

Yes

Mindread

No

No

No

Yes

Sane Mind

No

Yes

No

Yes

Psionic Blast

No

No

No

Yes

Illusion

No

No

No

Yes

Wizard Eye

Yes

No

No

Yes

Death

No

Yes

No

Yes

Locate Object

No

Yes

No

Yes

Mind Flay

No

No

No

Yes



Magic Sphere

The Magic Sphere holds the non-elemental and holy spells that heal, protect, and kill.

Spell

Mage

Priest

Alchemist

Psionic

Heal Wounds

No

Yes

Yes

Yes

Make Wounds

No

Yes

No

No

Magic Missile

Yes

No

No

No

Dispel Undead

No

Yes

No

No

Enchanted Blade

No

Yes

No

No

Blink

Yes

No

No

Yes

Magic Screen

Yes

No

No

No

Conjuration

Yes

Yes

No

No

Anti-Magic

Yes

No

No

No

Remove Curse

No

Yes

No

No

Lifesteal

No

Yes

No

Yes

Astral Gate

Yes

Yes

No

No

Word of Death

No

Yes

No

No

Resurrection

Yes

Yes

No

Yes

Death Wish

No

Yes

No

No

Holy Water

No

No

No

No

Helpfood

No

No

No

No

Magicfood

No

No

No

No

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