Spells
Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.
There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.
Spell Level Requirements
As your characters' levels and skills improve, you will get the opportunity to receive more spells. It is essential to develop your Alchemy, Theology, Theosophy and Thaumaturgy skills quickly to learn the best spells.
Spell Level | Skill Required |
---|---|
Level 1 |
1 |
Level 2 |
18 |
Level 3 |
36 |
Level 4 |
54 |
Level 5 |
75 |
Level 6 |
90 |
Level 7 |
98 |
Class Abilities
Most classes can learn spells of a certain type. Hover over each school for the skill which controls the strength and level of the ability.
Class | School |
---|---|
Fighter |
None |
Mage |
|
Priest |
|
Thief |
None |
Ranger |
|
Alchemist |
|
Bard |
|
Psionic |
|
Valkyrie |
|
Bishop |
|
Lord |
|
Samurai |
|
Monk |
|
Ninja |
The Spells
The Fire Sphere contains the fewest spells of all the types, but are frequently regarded as the most helpful and destructive spells in your arsenal.
Spell | ||||
---|---|---|---|---|
Yes |
No |
No |
No |
|
No |
No |
Yes |
No |
|
Yes |
No |
No |
No |
|
Yes |
No |
No |
No |
|
No |
No |
Yes |
No |
|
No |
Yes |
No |
No |
|
Yes |
No |
No |
No |
|
Yes |
No |
No |
No |
|
Yes |
No |
No |
No |
The Water Sphere contains only three damaging spells and is comprised mainly of other types of spells. There are no high-level water spells.
Spell | ||||
---|---|---|---|---|
Yes |
No |
No |
No |
|
No |
Yes |
Yes |
Yes |
|
Yes |
No |
No |
Yes |
|
Yes |
No |
No |
Yes |
|
No |
Yes |
No |
Yes |
|
No |
Yes |
No |
Yes |
|
No |
Yes |
Yes |
Yes |
|
Yes |
No |
No |
No |
|
Yes |
No |
No |
No |
|
No |
Yes |
No |
Yes |
|
Yes |
No |
No |
No |
The Air Sphere contains the poisons and vapours that debilitate enemies, along with the remedies of the same effects.
Spell | ||||
---|---|---|---|---|
No |
No |
Yes |
No |
|
Yes |
No |
No |
No |
|
Yes |
No |
Yes |
No |
|
Yes |
No |
Yes |
No |
|
No |
Yes |
No |
Yes |
|
No |
No |
Yes |
No |
|
No |
Yes |
Yes |
No |
|
No |
Yes |
No |
No |
|
No |
Yes |
Yes |
No |
|
No |
No |
Yes |
No |
|
No |
No |
Yes |
No |
|
No |
No |
Yes |
No |
|
Yes |
No |
Yes |
No |
|
Yes |
No |
Yes |
No |
|
No |
No |
Yes |
No |
The Earth Sphere draws on the natural energies of the world to alter the environment.
Spell | ||||
---|---|---|---|---|
No |
No |
Yes |
No |
|
No |
No |
Yes |
No |
|
Yes |
No |
No |
No |
|
Yes |
No |
No |
No |
|
Yes |
No |
No |
Yes |
|
No |
Yes |
No |
Yes |
|
No |
Yes |
No |
No |
|
Yes |
No |
Yes |
No |
|
No |
No |
Yes |
No |
|
Yes |
No |
No |
Yes |
|
No |
No |
Yes |
No |
|
No |
Yes |
Yes |
No |
The Mental Sphere focuses on the mind over matter. This is the main sphere used by Psionics.
Spell | ||||
---|---|---|---|---|
No |
No |
No |
Yes |
|
Yes |
No |
Yes |
Yes |
|
No |
Yes |
No |
Yes |
|
No |
Yes |
Yes |
Yes |
|
No |
Yes |
Yes |
Yes |
|
No |
Yes |
No |
Yes |
|
Yes |
No |
No |
Yes |
|
No |
Yes |
No |
Yes |
|
No |
Yes |
No |
Yes |
|
No |
No |
No |
Yes |
|
No |
Yes |
No |
Yes |
|
No |
No |
No |
Yes |
|
No |
No |
No |
Yes |
|
Yes |
No |
No |
Yes |
|
No |
Yes |
No |
Yes |
|
No |
Yes |
No |
Yes |
|
No |
No |
No |
Yes |
The Magic Sphere holds the non-elemental and holy spells that heal, protect, and kill.
Spell | ||||
---|---|---|---|---|
No |
Yes |
Yes |
Yes |
|
No |
Yes |
No |
No |
|
Yes |
No |
No |
No |
|
No |
Yes |
No |
No |
|
No |
Yes |
No |
No |
|
Yes |
No |
No |
Yes |
|
Yes |
No |
No |
No |
|
Yes |
Yes |
No |
No |
|
Yes |
No |
No |
No |
|
No |
Yes |
No |
No |
|
No |
Yes |
No |
Yes |
|
Yes |
Yes |
No |
No |
|
No |
Yes |
No |
No |
|
Yes |
Yes |
No |
Yes |
|
No |
Yes |
No |
No |
|
No |
No |
No |
No |
|
No |
No |
No |
No |
|
No |
No |
No |
No |