Monsters & Enemies

The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.

These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.

This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.

 



Skeleton

These re-animated bones are one of the most simplistic creations of necromancers and the most recognized of the undead.

Skeletons appear to a fragile set of bones, but the magic holding these undead monsters together is more powerful than it seems. Use Dispel Undead and other damaging spells to complement your physical attacks.

Enemy Statistics

Level

8

Type

Undead

Hit Points

40 - 64

Stamina

150 - 240

Experience

5 178

Strength

12

Intelligence

12

Dexterity

16

Speed

12

Battle Statistics

Quantity

3 - 7

Armour (AC)

0 to +5

Armour Modifiers

None

Evasion

+6

Special Defence

None

HP Regeneration

2

Initiative

20

Attacks

1

Swings

1 - 2

Physical Attacks

Swing Flamberge
5 - 10 Damage
Short Range

Magical Attacks

None

 

Resistances

Acid

0%

Air

125%

Cold

50%

Death

0%

Fire

35%

Hypnosis

125%

Lifeforce

35%

Light

35%

Magic

10%

Missiles

0%

Paralysis

25%

Poison

50%

Psionic

35%

Battle Spoils

100 - 400 Gold

 

Random Weapon

20%

Flamberge

15%

Random Armour

15%

 

Companions

Skeleton

50%

Skeleton Lord

25%

 

Locations

Hall of the Dead
Tomb of the Damned

Conjuration Summon

 

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