Monsters & Enemies

The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.

These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.

This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.

 



Fuming Vine

Fuming Vines are small plants that spew a mist that puts unexpecting adventures to sleep to safely harvest their remains for nourishment.

Fuming Vines are significantly more annoying than the creeping variety thanks to their ability to put your party to sleep. They are also resistant to many magic types, so be sure to focus your magical attacks with the Fire and Cold classes. They don't have much health, so area-effect attacks should annihilate your adversaries.

Enemy Statistics

Level

1

Type

Plant

Hit Points

2 - 4

Stamina

55 - 75

Experience

300

Strength

9

Intelligence

5

Dexterity

12

Speed

12

Battle Statistics

Quantity

2 - 4

Armour (AC)

+9

Armour Modifiers

None

Evasion

+9

Special Defence

None

HP Regeneration

0

Initiative

14

Attacks

1

Swings

1

Physical Attacks

Lash
1 - 3 Damage
Extended Range

Special Attacks

Emits White Mist
Causes Sleep

30%

Resistances

Acid

50%

Air

25%

Cold

0%

Death

0%

Fire

0%

Hypnosis

25%

Lifeforce

25%

Light

125%

Magic

10%

Missiles

0%

Paralysis

0%

Poison

25%

Psionic

25%

 

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