Monsters & Enemies

The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.

These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.

This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.

 



Brigand

Brigands are the low-level pirates who mingle with the rogues in the Castle.

Brigands are very similar to Bushwackers, but they do a little more damage. Be sure to put the back rows to sleep to prevent them from hurting your weak spellcasters with their Dirks. Don't be afraid to unleash your power magics if you encounter any large groups of these foes.

Enemy Statistics

Level

3

Type

Thief

Hit Points

9 - 18

Stamina

77 - 119

Experience

710

Strength

15

Intelligence

11

Dexterity

13

Speed

12

Battle Statistics

Quantity

2 - 3

Armour (AC)

+4 to +8

Armour Modifiers

None

Evasion

+6

Special Defence

None

HP Regeneration

0

Initiative

14

Attacks

1

Swings

1

Physical Attacks

Swing / Thrust Cutlass
2 - 7 Damage
Short Range

Throw Dirk
1 - 4 Damage
Short Range

Magical Attacks

None

 

Resistances

Acid

0%

Air

0%

Cold

0%

Death

0%

Fire

0%

Hypnosis

20%

Lifeforce

0%

Light

0%

Magic

0%

Missiles

0%

Paralysis

0%

Poison

0%

Psionic

0%

Battle spoils

50 - 200 Gold

 

Cutlass

15%

Dirk

15%

Rutabega

15%

Suede Doublet or
Suede Pants

15%

Iron Key or
Copper Key

15%

 

Companions

Scallywag

50%

Rogue Leader

35%

 

Locations

The Castle: Basement Level
The Castle: Bottom Level

 

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