Monsters & Enemies

The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.

These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.

This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.

 



Zombie Guard

Zombie Guards are re-animated corpses with the sole purpose of guarding over unique items or places.

These zombies are weaker than the other undead in these areas. Their paralyzing attacks are mildly annoying, but can still catch unexpected parties off guard. Dispelling or slaughtering them with magic can save you any trouble they may cause.

Enemy Statistics

Level

9

Type

Undead

Hit Points

49 - 85

Stamina

130 - 220

Experience

8 643

Strength

14

Intelligence

8

Dexterity

12

Speed

12

Battle Statistics

Quantity

1

Armour (AC)

+2

Armour Modifiers

None

Evasion

+4

Special Defence

None

HP Regeneration

0

Initiative

18

Attacks

1

Swings

1 - 2

Physical Attacks

Touch
1 - 8 Damage
Paralyze - 65%
Short Range

Grab
1 - 8 Damage
Paralyze - 45%
Short Range

Special Attacks

Vomits Stinking Odor
Causes Nausea, Damage

35%

Resistances

Acid

20%

Air

75%

Cold

50%

Death

0%

Fire

25%

Hypnosis

100%

Lifeforce

65%

Light

35%

Magic

25%

Missiles

0%

Paralysis

50%

Poison

75%

Psionic

100%

Battle Spoils

35 - 75 Gold

 

 

Companions

Zombie Guard

100%

 

Locations

Hall of the Dead
Tomb of the Damned

 

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