Monsters & Enemies

The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.

These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.

This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.

 



Spirit

These restless spirits are what is left of the behind after unpure spirits leave their deceased bodies.

Spirits have a dangerous touch that drains health and knocks their victims into a deep slumber. Death spells are the most effective, with Cold, Fire and Dispel Undead working moderately well to complement your physical attacks.

Enemy Statistics

Level

7

Type

Undead

Hit Points

35 - 56

Stamina

130 - 220

Experience

8 578

Strength

10

Intelligence

12

Dexterity

12

Speed

12

Battle Statistics

Quantity

2 - 3

Armour (AC)

+2

Armour Modifiers

None

Evasion

+2

Special Defence

Blinks

HP Regeneration

0

Initiative

18

Attacks

2

Swings

1 - 2

Physical Attacks

Touch
8 - 16 Damage
Drain 15 - 39 Stamina - 50%
Sleep - 25%
Short Range

Magical Attacks

None

 

Resistances

Acid

125%

Air

125%

Cold

65%

Death

0%

Fire

65%

Hypnosis

125%

Lifeforce

65%

Light

65%

Magic

25%

Missiles

125%

Paralysis

125%

Poison

125%

Psionic

125%

Battle Spoils

10 - 20 Gold

 

Random Scroll

15%

Random Stick or Potion

15%

Random Book

5%

Random Powder

5%

 

Companions

None

 

 

Locations

Hall of the Dead
Swamp
Tomb of the Damned

 

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