Monsters & Enemies

The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.

These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.

This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.

 



Bat

These early level bats swoop from the timbers and stones to pester your group. They are nimble, but extremely frail creatures.

Bats are weak creatures, but they can easily dodge many of your physical attacks. They will frequently die with a single hit, regardless of what you use against them. With no resistances, you can cast any offensive spell you have to speed up the encounter.

Enemy Statistics

Level

1

Type

Animal

Hit Points

1 - 3

Stamina

55 - 75

Experience

99

Strength

4

Intelligence

4

Dexterity

17

Speed

16

Battle Statistics

Quantity

2 - 4

Armour (AC)

+10

Armour Modifiers

None

Evasion

+7

Special Defence

None

HP Regeneration

0

Initiative

10

Attacks

1

Swings

1

Physical Attacks

Bite
1 - 3 Damage
Short Range

Magical Attacks

None

 

Resistances

Acid

0%

Air

0%

Cold

0%

Death

0%

Fire

0%

Hypnosis

0%

Lifeforce

0%

Light

0%

Magic

0%

Missiles

0%

Paralysis

0%

Poison

0%

Psionic

0%

Battle spoils

35 - 75 Gold

 

 

Companions

Bat

50%

Rat

50%

 

Locations

The Castle: Four Towers
The Castle: Main Level
The Castle: Upper Level

 

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