Monsters & Enemies

The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.

These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.

This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.

 



Rogue Leader

Rogue Leaders lead the dishonest thieves and pirates making their home in the Castle.

These use the same weapons and armour the other rogues handle, but their experience provides them with higher health and some minor resistances. Due to their moderate health in this early part of the game, use your greatest single-target spells to defeat the enemy as quickly as possible.

Enemy Statistics

Level

4

Type

Thief

Hit Points

14 - 26

Stamina

88 - 144

Experience

1 315

Strength

14

Intelligence

12

Dexterity

15

Speed

14

Battle Statistics

Quantity

1

Armour (AC)

+4 to +8

Armour Modifiers

None

Evasion

+7

Special Defence

None

HP Regeneration

0

Initiative

18

Attacks

1

Swings

1 - 2

Physical Attacks

Swing / Thrust Cutlass
3 - 8 Damage
Short Range

Throw Dirk
1 - 4 Damage
Short Range

Magical Attacks

None

 

Resistances

Acid

0%

Air

0%

Cold

10%

Death

0%

Fire

5%

Hypnosis

35%

Lifeforce

50%

Light

0%

Magic

5%

Missiles

0%

Paralysis

0%

Poison

0%

Psionic

10%

 

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