Monsters & Enemies
The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.
These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.
This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.
Horasthmus
The Horasthmus is an ancient creature that used to roam the planet millions of years ago, but now only exist thanks to the most powerful alchemists.
This beast is the ultimate summon. It does high damage to enemies and has an insane amount of health. Expect plenty of damage unleashed if your the caster, and pray for luck if you're on the opposing side of this summon. Play defensively and cool it down with Ice.
Enemy Statistics
Level |
50 |
Type |
Animal |
Hit Points |
2050 - 3000 |
Stamina |
2050 - 4500 |
Experience |
351 328 |
Strength |
25 |
Intelligence |
5 |
Dexterity |
15 |
Speed |
10 |
Battle Statistics
Quantity |
1 |
Armour (AC) |
-4 to +4 |
Armour Modifiers |
None |
Evasion |
+4 |
Special Defence |
None |
HP Regeneration |
0 |
Initiative |
10 |
Attacks |
1 |
Swings |
1 |
Physical Attacks
Bite |
Lash |
Stomps |
Magical Attacks
None |
|
Resistances
25% |
|
50% |
|
0% |
|
25% |
|
25% |
|
25% |
|
25% |
|
0% |
|
0% |
|
50% |
|
125% |
|
50% |
|
25% |