The Ascension Quests
The Ascension is the main story and quest you must complete to finish Wizardry 8. The first four sections, Astral Dominae, Chaos Moliri, Destinae Dominus, and Disarming the Savant Tower, can be completed in any order. The final section, The Ascension, can only be completed after the others.
Astral Dominae
- Climb the Tree in Trynton and pass through Trynton Upper Branches to get to the Rattkin Tree.
- Tell Milano Calzone you seek the "Dark Savant" or the "Astral Dominae."
- Ask the same to Don Barlone.
- If you did not get the Astral Dominae (fake) from a charred area in the Swamp, you must return with it before it is available.
- Talk to Don again to get the orb.
- This can be either purchased or fought for.
Reward: Astral Dominae.
Chaos Moliri
- Complete several quests for the T'Rang or the Umpani until they send you to Mook HQ in Arnika.
- Inside their compound, pick up the Chaos Molori off its stand.
- The guards will react to your action. If you leave with it, all the Mook will become violent.
- Placing the Astral Dominae (fake) on the stand before leaving will trick the Mook and let you leave safely.
Reward: Chaos Molori
Destinae Dominus
- Get Marten ID Tag and speak to Tramain in the HLL HQ in Arnika.
- Go to Trynton Upper Branches and find Fuzzfas's Potion Palace.
- Buy the Mystery Potion from Fuzzfas.
- Enter the Rising Elms to pick up Zuzu Petals.
- Get the Blue Marble from a building just northeast of Rising Elms.
- Enter the Fourth Bough with the Blue Marble.
- Stroll into the Seventh Bough and use the Zuzu Petals and then the Mystery Potion.
- Find the painting in Lower Marten's Bluff to find Marten's Journal.
- See the Riddle Answers section if you need the answer.
- Infiltrate the Inner Fort of Marten's Bluff to pull the lever that opens the large door south of the elevator.
- Pick up the Stone Idol.
- Speak to Crock in the Swamp and vanquish Brekek (Level 9).
- Return to Trynton Upper Branches and find the sealed building with a pedestal at the Fifth Bough.
- Place the Stone Idol on the pedestal.
- Tell him "Marten", then answer the quote from his journal when asked for the message.
Correct phrase
"Eternal Trust Survives the Soul"
- Use the Key of Serenity to enter the locked building in Rattkin Tree.
- Move the sign on the ground with "Knowledge" inscribed to get the required helmet.
- Pass through Bayjin and Bayjin Shallows to get to the Sea Caves.
- Find the Hook and Line on the east side of the entrance.
- Obtain the Wooden Plank and Sledgehammer on the beach on the West side.
- Break down the brick wall with the Sledgehammer. (Optional if you can cast Return to Portal.)
- Use the Hook and Line from the lower caves to climb up.
- Search the corpses for the Key to Marten's Tomb and the Spiked Boots.
- In the western area, approach the pit with the Spiked Boots equipped and use the Wooden Plank to make a bridge to cross.
- Speak to the spirit.
Answers
1. "Marten"
2. "Destinae Dominus" or "Knowledge."
- If you don't have the Helm of Serenity, you must leave and return with the helmet.
- Unlike the other ascension artifacts, only the person who wears the Helm can safely have the Destinae Dominus in their inventory.
Rewards: Destinae Dominus, Helm of Serenity, 40000 XP for completing the quest, 25000 XP for finding the Shaman, Sea Cave Gate Key
Disarming the Savant Tower
- Travel to Upper Rapax Castle.
- Using the northeast stairs, climb up to the Zoo.
- Find the small room labelled Prince's Playroom.
- Turn the lever at the back of the statue to shift the bed, then slide down the now-open shute in the floor.
- Pick up the King's Apartment Key from the table.
- Pull the lever to leave the room, then turn left and enter the far room.
- Use the King's Apartment Key on the small keyhole on the east wall beside the wooden rack.
- Enter the portal to teleport to the Savant Tower.
- Find the buttons along the central pit and press the Star and Circle.
- Take the elevator down and defeat the rest of the enemies to escape.
Reward: 500000 XP
The Ascension
You must have all three artifacts before proceeding with this section. If the tower is still armed, you will get a bad ending when ascending.
- Travel to Rapax Castle Main Level.
- Complete "Joining the Templars" and "Remove the Templar Curse" Quests (See Rapax Quests).
- Removing the curse is optional, but recommended.
- Take the portal in Al-Sedexus' ritual chamber to teleport to Ascension Peak.
- If you want Vi Domina in your party, you must use portals to get her. Set a portal here and return to Arnika to invite her, then use a return portal to return to Ascension Peak.
- Three max-level gates lead to the areas where you need to place an artifact.
- Start with the west path and find Aletheides at the far temple.
- See the Riddle Answers section if you need the answer.
- Place the Chaos Molori on the pedestal.
- Follow the east path and speak to Aletheides at the far temple again.
- See the Riddle Answers section if you need the answer.
- Place the Destinae Dominus on the pedestal.
- Open the north pass and proceed.
- Defeat the Rapax army.
- The Hypnotic Lure spell and Chaos Drone are very useful.
- Continue north until you reach Aletheides again.
- See the Riddle Answers section if you need the answer.
- Place the Astral Dominae on the pedestal.
- Journey past the north gate again, but turn east in the open area where you fought the Rapax.
- Encounter the Dark Savant, then follow him through the portal.
- You will have three choices: "Join Savant," "Write in Book," or "Tear out page."
- Each option will result in a different final fight.
Reward: You beat the game; your reward is your chosen ending.
Alliance Against The Savant Quests
The Umpani and T'Rang have been enemies for as long as the two sides can remember. Only the threat of the Dark Savant holding the ultimate power in the universe can bring them together.
Before starting this, you should complete as many Umpani and T'Rang quests as possible. Do not complete the final mission for either side since it will prevent progression.
Rapax Prisoners
- Obtain two of the Ascension Artifacts.
- Enter the Rapax Away Camp.
- Once you have the two artifacts, this area will replace the Wilderness Clearing map.
- If your party has Templar status, you can easily walk in. If not, manually attack to enter or sneak inside with a combat run.
- Get the Stockade Key from the Rapax King (if Templars) or the Stockade Guard (Level 18) (pickpocket or vanquish).
- Unlock both prisoners' cells.
- The lock can be fussy, but using the key at the bottom of it works best.
- Successfully leave the camp with both of the prisoners alive in your party.
- If one dies, you lose them both.
- Casting Return to Portal to leave is the easiest way out.
Reward: 200000 XP
Report to the Umpani and T'Rang
You can only start this quest with Rodan Lewarx and Drazic T'Rang in your party.
Note: You can visit the T'Rang first and then the Umpani, but it will require more backtracking.
- Enter the Umpani Base Camp and report to Sgt. Balbrak.
- Speak to General Yamir in the Mt. Gigas Upper Caves.
- Give the Yamir Alliance Letter to Z'Ant in Lower Marten's Bluff.
- If you have not completed the T'Rang quest "Obtain the Black Ship's Coordinates," you must do that now.
- Return to General Yamir with the Z'Ant Alliance letter.
Reward: 400000 XP from each faction, Top IUF Security Pass, T'Rang Tracking Device
Destroy the Black Ship
- The passage up to Mt. Gigas Peak is east of the elevator.
- Swipe the IUF Top Security Pass to proceed.
- Find the control pad on the west side of the massive rocket.
- Use the T'Rang Tracking Device on the control pad to destroy the ship.
- Return to General Yamir.
Reward: 400000 XP
T'Rang Quests
The T'Rang have found a suitable home in the catacombs and tunnels beneath Marten's Bluff. While some may struggle to look past their slimy, insect-like appearance, their reputation for being untrustworthy might be exaggerated.
Note: While you can work with both the T'Rang and Umpani, paying off those who gossip or may trade information for money is essential to ensure neither party finds out.
Expand for bribery required to work for both.
He'Li loves to spread gossip. Once you start working for both, visit and bribe her to prevent her from spreading information.
The Rattkin deals in secrets and will send enforcers to demand payments for silence.
Ally with the T'Rang
- Arrive at Marten's Bluff.
- Enter the blue elevator pad to enter Lower Marten's Bluff.
- The front glass door will be open if you imported a save that travelled with the T'Rang.
- In any other case, the glass door at the front (south side) might be closed.
- Follow the west wall.
- Crank the gear at the bottom of the catapult.
- Activate the rope to smash it into the wall.
- Use the catapult as a ramp to get into the back area.
- Press the computer box next to the back glass door to enter
- Stroll to the northwest corner and speak to Z'Ant.
- Agree to work with them, then ask about their "plans" and the "mission."
Reward: The ability to work with the T'Rang.
Fixing the Anthracax
- Get the T'Rang Arm and Red and Yellow Wires from the courtyard in Marten's Bluff.
- Get to the Anthracax. There are two ways to get there:
Option 1: Sneaking past the Watchers
- Enter the door on the west side of the central chamber in Lower Marten's Bluff using the T'Rang Arm on the door pad.
- Sneak past the T'Rang Watchers in the southwest area with a combat run.
- Wait for a T'Rang Younger to appear and follow it to the Anthracax.
- I recommend to opening the hatch west of the Anthracax first so you can return here easily.
Option 2: Enter through the Mine Tunnels (Expected path)
- Enter the Mine Tunnels via the Swamp.
- At the top, near the pressure plate trap, find the rock that will lead to the secret rock that will lead to Tantris T'Rang's Lab.
- Find the light puzzle on the south side.
- Press the bottom and left lights to reveal the correct order for the switches for the mine car (northwest corner of the lab).
- Deactivate the lasers to proceed back out of the lab and continue west.
- In the mine car shack, turn the dials to match the hint we found in the lab.
- Enter the center car and pull the lever.
- Follow the path to Lower Marten's Bluff.
- Find the way up into the inner fort and proceed through to return to Lower Marten's Bluff.
- The Anthracax is on the left side.
- I recommend to opening the hatch west of the Anthracax first so you can return here easily.
- Use the Red and Yellow Wires to repair the console.
- The three buttons will let you control where the Anthracax takes your party.
Reward: Control and use of the Anthracax.
Capture the Flag
- Enter the Umpani Base Camp.
- If you have fixed the Anthracax, take it directly to the Camp (the screen will show a metal bridge). Unlocking the Arnika-Trynton Road door first will also save you time.
- Tell Pvt. Panrack anything, as he will still let you pass.
- Inside the fort, run up into the I.U.F. COMMISSARY.
- You may need to actually run since the step is a tad high for some party members.
- Purchase the flag that Sgt. Kunar has for sale.
- Return to Lower Marten's Bluff.
- If you unlocked the Arnika-Trynton Road door, you can return via the Anthracax to save time.
- Give the flag to Z'Ant.
Reward: 2000 Gold, 40000 XP.
Rapax Assassin
- Visit Crock in the Swamp and Buy Eau D'Rapax Perfume.
- Enter the rear courtyard of Marten's Bluff.
- If you haven't opened it before, find the catapult on the west side of the fort, use the crank to wind it up, then release the rope to use it to get up onto the wall.
- To turn off the elevator, use the control with the up and down arrows in the room west of the elevator.
- Pull the lever in the room east of the elevator to lower the dummy.
- Open the front door so the assassin can enter.
- Use the perfume on the dummy.
- (Optional) You can fight the Rapax that appears, but you will get the XP for the kill instead of for squishing him.
- Close the back door.
- Wait for the Rapax to arrive in the room east of the elevator.
- Use the door lock controller (the one with the side arrows) to seal him inside.
- Enter the west room and use the controller to make a Rapax pancake.
- Unlock everything, loot the remains, then return to Lower Marten's Bluff.
- Give the head to Z'Ant.
Reward: 4000 Gold, 80000 XP + 10000 XP (for squishing Raven in the trap).
T'Rang-Mook Alliance
- Bring the T'Rang-Mook Letter to Arnika.
- (Optional) Get the Astral Dominae (fake) from stepping on one of the scorched areas in the swamp before leaving.
- Approach the Mook Headquarters door on the city's north side.
- Give the letter to the hologram.
- Give the letter to Screg.
- Pick up the Chaos Molori from its pedestal on the east end of the building.
- (Optional) Place the Astral Dominae (fake) on the pedestal to trick the guards.
- Return to Lower Marten's Bluff.
- Show Z'Ant the Chaos Molori
Reward: 8000 Gold, 150000 XP.
Obtain the Black Ship's Coordinates
- Travel to Bayjin.
- The easiest way from Marten's Bluff is to use the cave at the northeast corner of the swamp.
- Pick up the Black Box from the crashed ship on the west beach.
- Get the Shiny Metal Ball from Bobo's cage at the Trynton Zoo.
Options to get the device.
- Unlock the cage and slaughter it.
- Drug Bobo (Level 7) by combining the Rotten Meat and Faerie Dust and placing it into the feeding slot. Unlock the cage and sneak by while it's sleeping.
- Travel to the space port in Arnika.
- Enter the first building and use the Black Box to get the ship coordinates.
- Enter the radar tower through the elevator and use the Shiny Metal Ball.
- Enter the coordinates you just got.
View the coordinates.
1X 1Y 2Z
- Type Exit to leave the computer and return to Lower Marten's Bluff.
- Tell Z'Ant the location of the ship.
View the location.
10:24
Reward: 15000 Gold, 300000 XP.
Vanquish the Umpani
If you complete this mission, you cannot complete any Alliance Against the Savant quests.
- Enter the Umpani Base Camp.
- Speak to Sgt. Kunar and relay the message.
Responses.
"Destiny Arrives Tonight" and "Z'Ant."
- Enter the large building and use the elevator to Mt. Gigas Upper Caves.
- Follow the signs to Delta Hub, then follow the Training signs.
- Follow the Base Command sign, turn right and swipe to enter Mt. Gigas Peak.
- Find the wire that crosses the runway and disconnect it at the fence.
- Enter the glass control tower on the east side.
- Use a computer to enter the command code.
Correct command.
"Transfer to Base."
- I recommend clearing the room before entering the code to save yourself trouble later.
- The explosion inflicts massive damage on your party, so prepare to heal/resurrect afterward.
- Leave Mt. Gigas and return to Marten's Bluff.
Escape Options.
- Cast Return to Portal if you have the spell and have another set.
- Use the Humpawhammer in the northern area of the Mt. Gigas Upper Caves.
- Fighting every Umpani from the Peak to the Umpani Base Camp (expect massive battles with enormous XP). The general gives a lot of XP, but it can be a challenging fight.
- Sgt. Kunar's corpse will have a key for the wooden door behind his counter, which leads to a warp to Marten's Bluff.
- Report to Z'Ant.
Reward: 100000 Gold, 600000 XP + 20000 XP (Kunar) + 100000 XP (Ship Destruction)
Umpani Quests
The Umpani have occupied and fortified the caves in Mt. Gigas for their base camp on Dominus. These large beings may be intimidating to look at, but they are usually quite friendly to anyone who isn't with the T'Rang.
Note: While you can work with both the T'Rang and Umpani, paying off those who gossip or may trade information for money is essential to ensure neither party finds out.
Expand for bribery required to work for both.
He'Li loves to spread gossip. Once you start working for both, visit and bribe her to prevent her from spreading information.
The Rattkin deals in secrets and will send enforcers to demand payments for silence.
Enlist with the I.U.F.
- Enter the Umpani Base Camp from the Northern Wilderness.
- Answer Pvt. Panrack's questions.
- It doesn't matter what you answer.
- Speak to Sgt. Balbrak in the west building.
- Agree to join the I.U.F.
Reward: 500 XP, IUF Level 1 Security Pass
Complete the Obstacle Course
- Speak to Sgt. Rubble at the entrance of the Recruit Training Course on the northeast corner.
- Complete the obstacle course without dying.
- Pick or force the lock at the end.
- Take the IUF Level 2 Security Pass from the table and use it to open the door to leave.
Reward: 5000 XP, IUF Level 2 Security Pass
Marten's Bluff Reconnaissance
- Travel to Marten's Bluff through the Swamp.
- Find the catapult on the west side of the fort.
- Use the gear to crank the arm back, then pull the rope to release it.
- Climb the arm to get over the wall.
- Find the T'Rang corpse and take the T'Rang Arm.
- Return to the Umpani Base Camp.
- Give the appendage to Sgt. Balbrak.
Reward: 40000 XP, IUF Level 3 Security Pass + 2500 Gold from Sgt. Kunar
Target Practice
- Enter the Mt. Gigas Citadel (largest building) and swipe the IUF Level 3 Security Pass to ascend to the Mt. Gigas Caves.
- Follow the signs to the Delta Hub.
- Follow the signs to training and swipe the pass again at the elevator to enter Mt. Gigas Upper Caves.
- Turn right and follow the training signs.
- Swipe the pass to use the computer terminal.
- Carefully fix the wires at the back of the machine.
- Swipe your IUF Level 3 Security Pass again.
- Continue east and report to Sgt. Rubble.
- Using this room is optional, and you will not be rewarded with any XP or money to replace the wasted ammo.
- Additional rockets are in the back room, although getting there will likely trigger combat with the dummies.
Reward: 5000 XP, Rocket Launcher & Rockets.
Covert Ops Training
- Travel west from the shooting range, then take the newly opened north passage.
- Speak to Sgt. Rubble. to get your mission.
- I recommend saving here in case it is too difficult to complete.
- Proceed into the caves, defeat the enemies and get the Covert Flags.
- There is no way to sneak past them; even a high-level Chameleon spell isn't enough.
- Open the exit door and report back to Sgt. Rubble..
Reward: 50000 XP, IUF Level 4 Security Pass.
Umpani-Mook Alliance
- Speak to Sgt. Balbrak at the Umpani Base Camp.
- Travel to Arnika.
- Approach the door to the Mook headquarters on the city's north side.
- Show the Mook Alliance Offer to the Mook Hologram.
- Give the Mook Alliance Offer to Screg inside.
- Return to Umpani Base Camp.
- Give the Mook Alliance Acceptance to Sgt. Balbrak.
Reward: 160000 XP, IUF Level 5 Security Pass.
Underwater Tactical Unit Rescue
This mission features enemies above level 13 and a level 26 boss creature. If your party has only been completing only the Umpani missions, consider taking on other quests to prepare your party before starting.
- Speak to General Yamir in the secure area of the Mt. Gigas Upper Caves.
- Swipe the IUF Level 5 Security Pass or higher to enter this area.
- Return to the training computer and swipe the IUF Level 6 Security Pass.
- Turn right at the training hub and report to Sgt. Rubble.
- Pick up Scuba Gear for everyone and equip them.
- Most recruitable party members will not follow you into the next area, so be prepared to say goodbye.
- Wade into the water and enter the Mt. Gigas Water Caves.
- Follow the passages to Bayjin Shallows.
- If you are careful, you can sneak past the monster, but it is not easy.
- Use the bubbling water to reach the southwest passage.
- Follow it to Bayjin.
- Follow the docks and fight any Rynjin in your way.
- Unlock the door to the large hut here and free the surviving Umpani.
- If you free him before joining the I.U.F, you will only get 50000 XP for releasing him.
- You will likely stumble across the quest "Jan-Ette's Fate" at this point.
- Return to the General Yamir.
- If you visit the Umpani Base Camp first, talk to Sgt. Bildublu at the Roadhouse, you can get a free Ale.
- Sgt. Glumph will grumble every time you enter a different area, so if you choose to take a long walk back to the camp, expect a lot of annoying complaints.
Rewards: 350000 XP + 50000 XP from Glumph + Ale from Sgt. Bildublu while Glumph is in your party.
If completed before accepting the mission: 300000 XP + 50000 XP from Glumph + Ale from Sgt. Bildublu while Glumph is in your party.
If Glumph doesn't survive the journey back: 150000 XP + 50000 XP from Glumph.
If you killed him and return with the tags, you get nothing.
The Traitor
This is a hidden quest. If you choose to complete this, you will lose access to this NPC and any items he has.
- Get the IUF Top Security Pass (fake) from Sgt. Kunar.
- Either get it by relaying the phase Z'Ant gives you, or pickpocket it from him.
- Give the pass to Sgt. Balbrak to report the traitor/spy.
Reward: 75000 XP.
Shutdown the T'Rang Transporter
If you complete this mission, you cannot complete any Alliance Against the Savant quests.
- Enter the east side of Lower Marten's Bluff.
Options to enter the area.
- Take the elevator down from Marten's Bluff and use the Pulse Pick on the sealed doors.
- Enter through the Mine Tunnels.
- Travel north to the Power Station and turn the dial from green to red.
- Return south and use the NARGISST Monitor near the central hub.
- Access "Power Levels," then "increase" them.
- Fight your way out of Marten's Bluff.
Optional Mindblast Rod subquest.
- Find the three code pieces that the specific T'Rang possess.
Show the locations.
Z'Ant, T'Rang Guarder, the dead T'Rang in the courtyard.
- Turn off the gas from the controller in the hallway northwest of the eastern locked room.
- Use the code to turn the dials next to the east door.
Show the code.
740
- Vanquish the enemies and claim the Mindblast Rod.
- Find the three code pieces that the specific T'Rang possess.
- Return to General Yamir to report the mission as a success.
Reward: 500000 XP + 100000 XP for overloading the ship + Mindblast Rod (optional).
Arnika Side Quests
The City of Arnika is the largest and most bustling settlement in Wizardry 8, making it the ideal hub for adventurers seeking side quests. Some of these quests are openly requested by various NPCs that are easy to spot. Many others require keen observation and exploration to discover. Only quests that start and end in Arnika are listed here.
Antone's Custom Pieces
Ask Antone Rapax about "Custom Piece" to obtain a list of the special items he can make for you. Give him the items, then wait at least 24 hours away from him. He will have the item available for purchase afterwards. You do not need to give him all the items at once, as he will hold onto them until you bring the others. Just don't forget what you gave him as he will not return duplicates.
- Beastslayer: Giant Picus Egg, Piercer Modai Claw, Cleaver
- Ebon Staff: Spirit Staff, Ebon Gem, Mummy Dust
- Featherweight Armor: Wasp Wings, Plumed Serpent Feather, Djinn Eye
- Steelhide Breastplate: Steelhide Skin, Venom Sac, Iron Weed Thorns
- Zynaryx Plate: Venom Crab Shell, Skull, Spider Silk
Equity Liberation
- Remove Myles from your Party.
- If you have never invited him before, you will need to team up with him for a while, then kick him out of your party.
- Speak to Myles in Arnika.
- Accept his "equity liberation" request.
- Enter the Arnika Jail.
- Find the hole covered in the middle jail cell.
- Follow the tunnel until you drop into the vault.
- Loot the place.
- Use the teleporter pad to leave.
Reward: Diamond Epee, Oilskin Cloak, Amulet of Stillness.
Evict the Squatters
- Visit He'Li at her bar.
- Enquire about "Rooms."
- Walk upstairs and defeat the thugs.
Reward: A safe place to rest and store your loot in Arnika.
Pay Myles' Bar Tab
- Recruit Myles.
- Visit He'Li.
- Pay the 200 Gold he owes.
- If you don't pay, He'Li won't do any business with you until you do.
Reward: 500 XP.
Rescue Vi Domina
- Speak to Myles as you enter Arnika.
- He will charge a fee for some information, but it is optional.
- You can also allow him to join your party.
- Enter the crashed ship and proceed into the building.
- Bust down the door and defeat the group of Savant Guard (Level 6) holding Vi Domina.
Reward: 7000 XP, 500 Gold.
Safety Deposit Box Inspection
This isn't really a quest, but hidden treasures you can obtain.
- Anna L'am, Antone Rapax and He'Li each have a locked chest in their residences.
- Open them to get the three Keycards.
- You can do the steps below one at a time, but doing all three at once saves time.
- Enter the bank and speak to Lorrac.
- Give her one of the Keycards.
- Enter the open elevator and press the button to enter the Safety Deposit Vaults.
- Use the keycard to enter the respective vaults.
- The names are above the door.
- Inspect their treasures to make sure everything is okay.
- It's not your fault if your fingers "accidentally" pocket everything.
- Other vaults can also be picked for treasures, but be careful with the one at the far end, as its owner has posted a large guard.
Reward: Bloodlust and other random items.
Take Vi to Visit He'Li
- Complete the "Rescue Vi Domina" quest.
- With Vi Domina in your party, enter He'Li's Inn & Tap.
- Speak to He'Li.
Reward: 200 XP, Ale
Take Vi to Visit Lord Braffit
- Complete the "Rescue Vi Domina" quest.
- With Vi Domina in your party, climb the ramp to the upper temple.
- Enter and speak to Lord Braffit.
Reward: 500 XP
Vitalia's Protectors
- Complete the "Rescue Vi Domina" quest.
- Complete the "Take Vi to Visit Lord Braffit" quest.
- Remove Vi Domina from your party.
- Climb the ramp to the upper temple.
- Enter and speak to Lord Braffit.
Reward: 1000 Gold
Rapax Side Quests
The Rapax control a large area within the northeastern mountains, starting with the Rapax Rift, and desire to expand their control to the rest of the civilized region. While most will be hostile to newcomers, some are willing to work with outsiders, especially those eager to join their Templar ranks.
Clearing our the King's Treasury
- Enter the Rapax Castle Cellar through the northeast ramp in Rapax Castle Main Level.
- Break up the bar fight and find the Constable in the west room.
- Get the Constable's Key.
View Options.
- You can pick his pocket for it, but it requires a high level of skill to be successful. Thankfully, he is easily pleased with Ale.
- Surprise him in combat and defeat him before he has a chance to realize what you are doing so you can get it from his corpse without angering the other Rapax.
- Go to Upper Rapax Castle.
- Find the Office of the Castle Constable and use the Constable's Key to get the three deposit slips.
- Enter the King's Bedroom (southwest corner of the royal chambers area).
- Enter through the Prince's Playroom or raise the portcullis to get to the royal chambers.
- Enter the far room labelled King's Treasury.
- Find the opening on the metal tube on the right side.
- Use each slip, one at a time, to get the items from the treasury from the dumbwaiter.
Reward: Amulet of Rainbows, Assassin's Cap, Zatoichi Bo
Ferro's Armory Vault
- Enter the storeroom on the Rapax Castle Main Level.
- It is west of the throne room.
- Near the hanging Trynnie is a jar of Pickled Trynnie. Grab the odd item.
- Visit Ferro Rapax.
- Trade the Pickled Trynnie for the Armory Key.
- Access the upper area on the west side of his area via the elevator.
- Use the Armory Key on the large vault doors.
Reward: Bushido Blade, Resurrection Powder, Death Star, Vulcan Hammer, and Brilliant Helm.
Ferro's Custom Pieces
Ferro has a few custom pieces that make Antone Rapax's work look like an amateur's. Ask about his "Custom Work" to learn what he can make for you. Some required materials may require you to return due to their weight.
- Ivory Blade: Hogar Tusk, Piece of Coral, Ring of Protection.
- Mirror Armor: Giant Silver Nugget, Piece of Obsidian, Locket of Reflection.
- Vampire Chain: Vampire Bat Wing, Chain, Heart of the Sorceress.
Joining the Templars
- Enter the Rapax Castle Main Level.
- Proceed up to the second level using the west stairs in the throne room.
- Speak to Surdan and agree to join them.
- Follow the opened passage to speak to Al-Adryian.
- Return to the throne room and talk to Saydin.
Answer
"Al-Adryian."
- Follow the newly opened path and either fall through the middle or enter the portal.
- Fight the Elementals and answer Al-Asaiz's riddle.
- See the Riddle Answers section if you need the answer.
- Collect the Canezou Robe, then repeat the previous room with the new elementals.
- Answer Al-Madeus's riddle.
- See the Riddle Answers section if you need the answer.
- Collect the Canezou Helm to fall into the third room.
- Defeat the fire enemies and answer Al-Lure's riddle.
- See the Riddle Answers section if you need the answer.
- Collect the Canezou Dagger, then use the portal to return to the top.
- Equip the items on one person who will become a Templar.
- It must be a male member unless your party is all female.
- Speak to Al-Adryian again.
- Use the Initiate's Badge to continue to the Al-Sedexus's Chamber.
- Use the Dark Nectar on the large altar in the middle of the room.
- Answer Al-Sedexus's questions correctly.
- See the Riddle Answers section if you need the answer.
Reward: 100000 XP, Templar Status, Increased Rapax Reputation.
Prisoner of the Lava Lord
- Enter the Rapax Rift.
- Wait for the Lava Lord to pass, then speak with the prisoner, Rafe.
- Proceed through the east side and cross the bridge.
- Loot the Priestess' Chambers for the FlameQuencher Wand and Sanctum Key.
- Climb down through the broken chain south of the Priestess' Chambers.
- Enter the open west tunnel and trigger a collapse by hitting the bad support beam.
- Cross the now accessible side passage and continue to the portals.
- Take the northern portal and use the Sanctum Key on the doors.
- Turn right and follow the path until you get to the sealed area.
- Use the FlameQuencher Wand to lower the fire and defeat the Lava Lord (Level 17).
- Pick up the Rift Key and the Staff of Ash.
- Return to Rafe.
- The Rift Key will unlock the door that was locked near the caved-in passage.
- Turn the dials (Rapax, Scorcher, Phoenix) next to his cage to unlock it.
Correct Positions
- Rapax: Volcano
- Scorcher: Fire
- Phoenix: Sun.
- Give Rafe the Staff of Ash.
Reward: 100000 XP
Removing the Templar Curse
- Enter the Rapax Rift.
- Climb up to the portals in the northwest temple.
- Enter the north portal and enter the Sanctum.
- Disarm the trap on the right sign.
- Use the controls to disarm the lava trap in the next section.
- Retrieve the Beckoning Stone from the High Priestess' chamber.
- Leave the Sanctum through the portal, then step through the east portal.
- Use the Beckoning Stone to open the large door.
- Defeat El Dorado (Level 18).
- Defeat Al-Sedexus and her minions.
Reward: No Templar Curse when away from Rapax areas.
Rescuing the Queen
- Either steal the King's Cave Key from the Rapax King or get it from his corpse.
- Use the King's Cave Key to unlock the cave door northwest of the King's tent.
- Speak to the Rapax Queen.
- Much of this quest was left unfinished in the final release.
Reward: Warm Fuzzy Feelings (and information).
Trynton Side Quests
The Trinnies may look cute, but don't let your guard down; they are better allies than enemies. While in Trynton, give them a hand and make their home safer.
Bobo's Cage
Bobo's cage can be forced in and the animal slaughtered, but there is a better way. And if you choose to exterminate the beast for additional experience afterward, that is up to you.
- Get the Rotten Meat.
How to get the meat.
Find the Rotten Meat dispenser mounted on the Crocodile cage and pull the lever.
- Combine Faerie Dust with the Rotten Meat.
- You can find some Faerie Dust in the Tree Sprite cage.
- Dump the Drugged Meat into the feeding slot of Bo'Bo's cage.
- It is right at the sign that specifically asks you not to feed the Hogar.
- Wait for the animal to fall asleep.
- Pick the door of its cage to enter and collect the items safely.
Reward: 500 XP, Shiny Metal Ball, Silver Sollerets, Shuriken (Hidden)
Exterminate the Rats
Eliminating the rats will be the primary goal in Trynton, but achieving it is optional. Completing it will anger all the Rattkin except for the essential NPCs.
- Speak to Chief Gari at the entrance of Trynton and agree to help.
- Navigate up to Trynton Upper Branches, then continue beyond the fourth and fifth bough intersection to meet Madras.
- Agree to help and collect his items, then go up the fifth bough.
- Turn left and enter the Rattkin Tree.
- You will need to complete Repair the Walkway to continue.
- Speak to Milano Calzone at the southernmost building.
- Get the Ratt Key within.
- Find the large building east of Don's residence.
- Unlock the door with the Ratt Key, then exterminate!
- Return to Madras.
- Return to Chief Gari.
Reward: 5000 XP (Chief Gari), 5000 XP (Madras), Ability to recruit Madras
Pleasing the Angry Spirits
Angry creatures continue to appear in the Pagoda due to the presence of angry spirits.
- Purchase 4 Incense from Fuzzfas.
- Enter the Pagoda in the Fourth Bough and defeat the enemies in the central room.
- You will not be able to use magic casting items, including instruments.
- Use an Incense on each of the four unlit braziers in the center of the room.
Reward: A safe place to rest in Trynton Upper Branchess.
Repair the Walkway
- Enter the Trynton Sanctuary in Trynton Upper Branches.
- It is just north of Fuzzfas's Potion Palace.
- Take both of the Short Gooda Vines that cross the embers at the back.
- Merge the Short Gooda Vines to make the Gooda Vine Rope.
- Go up the Fifth Bough, then turn left.
- Use the Gooda Vine Rope on the broken walkway.
Reward: Access to Rattkin Tree.
The Earthshaker
- Speak to Fuzzfas in Trynton Upper Branches.
- Give Fuzzfas the Blue Feather.
Location of the Blue Feather.
- Travel to the Swamp.
- Follow the paths toward Marten's Bluff.
- The Blue Feather is within the hollow log above the passage.
- There is a ramp on each side that will allow you to climb up.
Reward: Earthshaker Bomb.
World Side Quests
Scattered across the world are various quests that require visiting locations outside of the major settlements.
Acquiring the Sacred Weapons
- Enter the Upper Monastery.
- Get the Crude Iron Key from the Assistant's Room.
- It is above the entrance.
- Open the door inside the Hall of Meditation with the Crude Iron Key.
- Crank the bells to the highest level.
- Get the Fellowship Pass from the Assistant's Room.
- Give the Fellowship Pass to Lord Braffit in Arnika.
- Enter the crypt below the Arnika Temple.
- Pick the lock to enter the door, which is partially covered by the tapestry.
- Retrieve the Wheel Key from the back of the crypt.
- Enter the Lower Monastery.
- Raise the bridge above the underground lake.
- Use the Wheel Key to enter the tomb.
- Open Ceirdan's Coffin.
Reward: Demonsbane, Demonsting, Random Items.
Greetings from He'Li
- Speak to He'Li in Arnika about Trynton.
- Find Fuzzfas at Fuzzfas's Potion Palace in Trynton Upper Branches.
- Tell him, "He'Li says hello."
Reward: Cherry Bomb, Fire Bomb, Flash Powder, Pickmeup Potion, Sneeze Powder.
Jan-Ette's Fate
You will likely stumble across this quest when completing the Umpani Quest "Underwater Tactical Unit Rescue."
This quest involves a character from Wizardry 7, but it is accessible to all players.
- Travel to Bayjin.
- Locate the prisoner's hut at the northern end of the island.
- Unlock the cell and speak to Jan-Ette.
- She will give you the Helazoid Banner.
- Search her remains for the Helazoid Pendant.
- Speak to Lord Braffit in Arnika.
- Give him the Helazoid Banner.
Reward: 10000 XP (Jan-Ette), 30000 XP (Lord Braffit), Helazoid Pendant.
Rebecca's Ring
This quest is only available to the players who have made specific choices in Wizardry 6 and then imported their save game through Wizardry 7 and into Wizardry 8. Each import must have the Diamond Ring in someone's inventory.
- Travel to Mountain Wilderness.
- Near the entrance to Ascension Peak, find Bela.
- Give Bela the Diamond Ring.
- The Diamond Ring is a very useful item, so it is up to you to decide if the rewards are worth its loss.
Reward: 6000 Gold, 300000 XP.
Recover the Diamond
- Complete Equity Liberation.
- Dismiss Myles, then speak to him again.
- Listen to his bank heist tip.
- Enter the Northern Wilderness.
- Defeat the Rogue Leader (Level 8) that is holding up in the ruins near the bridge to Mt. Gigas.
- Get the Diamond from his corpse and return to Arnika.
- Give the Diamond to Lorrac.
Reward: 1001 Gold, 2000 XP.
Repairing the Android
- Enter the Mine Tunnels.
- In the huts, you will find a broken android.
- Give it a NAS-81 potion.
Locations of the Potion
- One is hidden northwest of the android behind another hut.
- A Savant Trooper drops another in Arnika near the Savant Tower.
Reward: 25000 XP, Ability to recruit RSF-81.
Riding the Mine Cart
The Mine Cart at the top of the Mine Tunnels has four possible exits, but only two are useful.
- Turning the two left switches so they point down and left will lead to items. Follow the path and pull the lever to release the boulders to return.
- Turning the middle and bottom center dials down will take you to Lower Marten's Bluff.
These are optional exits that don't contain any items.
- Turn the top-right switch down, but leave the others. This brings you to an empty cave ending in a gate.
- Turn the top center one up to reach a gate near the outpost.
Reward: Acid Bomb, Bundle of Lightning Bolts, Giant Silver Nugget, Granite Potion, Silent Lyre, Passage to Lower Marten's Bluff.
Rob the Bank
You can clear out the bank during other quests, so completing this is not required.
- Find Rattus Rattus on Arnika-Trynton Road.
- Agree to his mission.
- He will give you the Zip Gun, Musket Balls, and the Rattus Note.
- See Lorrac in Arnika.
- Either provide the Rattus Note to Lorrac or tell her "Robbery," "Give me all your money," or "Stick 'em up."
Reward: Zip Gun, Musket Balls, Angry NPCs (if completed).
The Restless Undead
- Find the Trynton Cemetery at the southeast corner of Arnika-Trynton Road.
- Enter the building in the middle.
- Take Holy Water out of your inventory and place it on the lich in the middle.
Reward: 1000 XP, No monster spawns in the cemetery.
Riddle Answers
Throughout your journey in Wizardry 8, some characters or locations will ask challenging riddles that will test your knowledge of the world.
Al-Asaiz (Templar Quest)
Question:
Although I am always with you, only one side do I show. Lest you see my other side where long red rivers flow. And though I feel all things, I have not a mind to know. Think well upon it now, my name, and knowing, tell me so.
Accepted Answers:
- Epidermis
- Flesh
- Hide
- Skin
- Tissue
Reward: 50000 XP.
Al-Lure (Templar Quest)
Question:
I have four rooms, but tables and chairs you'll not find. I am credited with feelings, yet they are not truly mine. I could be called a drummer, steady, strong, and true. And when I finish my work here, so, too, do you.
Accepted Answers:
- Heart
- Hart
- Haert
Reward: 50000 XP.
Al-Madeus (Templar Quest)
Question:
Everything that I know, you know it, too. Yet I gain nothing lest it first comes through you. No paper walls confine me, yet a thousand stories I own. Tell me now, who am I that lives in a lonely cage of bone?
Accepted Answers:
- Brain
- Brian
- Experience
- Knoledge
- Knolegde
- Knowledge
- Knowlege
- Knowledge
- Memory
- Mind
- Noledge
Reward: 50000 XP.
Al-Sedexus (Templar Quest)
Question:
What do you offer my hands, Initiate?
Accepted Answers:
- Body
- Flesh
- Skin
Question:
What do you offer my hunger that craves all there is both dark and deep?
Accepted Answers:
- Brain
- Brains
- Knowledge
- Knowlegde
- Mind
Question:
What have you left to give, then, when both your mind and your body are mine?
Accepted Answers:
- Heart
- Love
Aletheides (Astral Dominae)
Question:
The Astral Dominae, one of the gifts of the Father, hidden for a millennium and now nearly home, only a day away. It is one of the three, my fellow travellers. And do you know what force this, the Astral Dominae, holds?
Accepted Answers:
- Alive
- Birth
- Creation
- Death
- Life
- Living
Question:
Life, the nexus of matter and energy, and the gift to those willing to look over their own horizons, the worlds we construct, the realities we shape to our own fears, our own desires, our lusts. And do you know him, he who gives this to you? The Creator of the of life? What shall you call him?
Accepted Answers:
- Almighty
- Allmighty
- All Mighty
- Buddha
- Cosmic Lord
- Cosmic Lords
- God
- Higher Power
- Jah
- Jehovah
- Jesus
- Jesus Christ
- Lord
- Phoonzang
- Yahweh
Aletheides (Chaos Molori)
Question:
The Chaos Moliri, one of the gifts of the Father, hidden for an eternity from those who would channel its force for evil. It is one of the three, my fellow travellers. And do you know what force this, the Chaos Moliri, holds?
Accepted Answers:
- Caos
- Change
- Chaos
- Choas
- Kayos
Question:
Change, the nexus of life and knowledge, and the gift to those who would experience that which is beyond their own limited perceptions. It is the only means provided by the Cosmic Lords for growth in life, growth in knowledge, and so it is the central force of the three. Now this change has a dark herald. Do you know his name?
Accepted Answers:
- Dark Savant
- Savant
- The Dark Savant
Aletheides (Destinae Dominus)
Question:
The Destinae Dominus, one of the gifts of the Father, left for his people, his special creation upon Dominus, a promise of the coming ascension. It is one of three, my fellow travellers. And do you know what force this, the Destinae Dominus, holds?
Accepted Answers:
- Intelligence
- Knowledge
- Knowlegde
- Knowlege
- Noledge
- Nowledge
- Thought
Question:
Knowledge, the ability to recognize change, to respond to life, to evolve in the vision of the gods. It is the gift to those alive that they may experience their being. It is the freedom of will, the freedom to make a choice, be it good or bad, divided as the nature of knowledge itself. And to whom did the Creator pass this knowledge?
- All
- Every One
- Everyone
- Higardi
- Man
- Mankind
- Me
- Myself
- Us
Painting in Marten's Bluff
Question:
Tell me this, who you be, and then by chance your fortune see...
Accepted Answers:
- Marten
- Martin
Trynton Upper Branches Fountain
Question:
As time moves so it creates... the lessons learned and the ways of fate... I am each one and yet still more... all you've known, seen and done before. Tell me, what am I?
Accepted Answers:
- Brain
- Experience
- Intelligence
- Knowledge
- Knowlegde
- Life
- Memory
- Mind
Reward: 1000 XP, Book of Detection.
Secret Retro Dungeons
The developers created three secret retro dungeons and locked them away behind hidden runes and suspicious formations. These are grid-based dungeons designed to resemble the play style of the earlier games in the Wizardry series. They are entirely optional, but they contain items and enemies that are nowhere else in the game. Just be warned: Once you enter, you must complete the dungeon to escape.
Cemetery Retro Dungeon
- Find the six hidden runes on the gravestones in Trynton Cemetery on Arnika-Trynton Road.
- Plunge a Dagger into the Southeast corner of the graveyard.
- You must do this from within the graveyard area, not the path.
- Walk out of the cemetery and follow the outside wall around to the corner area.
- Step onto the faerie ring to be transported to the Cemetery Secret Retro Dungeon.
Completing the dungeon:
I highly encourage all players to thoroughly explore the dungeon, as it is full of items, some of which are very valuable. Below is the path you must take to reach the exit:
- From the dungeon's center, travel south and enter the first door on your right.
- Continue west, briefly travelling north before west again, and proceed through the locked doors.
- Defeat Baron Englund's Ghost (Level 13) and step into the faerie ring to exit.
Mountain Wilderness Dungeon
This is the most difficult of the three Retro Dungeons, and adventurers will need to fight enemies above level 20 regularly to escape. The boss is level 28, with many high-level enemies, so expect a challenge.
- Find the formation of six tall stones arranged in a circle in the northeast corner of the Mountain Wilderness.
- Touch the runes in the correct order:
- Northwest, East, Southwest, Northeast, South, Southwest.
- Plunge a Longsword into the stone in the middle.
- Step into the faerie ring north of the center stone to enter the Mountain Wilderness Secret Retro Dungeon.
Completing the dungeon:
Unlike the other dungeons, this one is very linear. If you take the wrong faerie ring, you will be either transported out of the dungeon or to an earlier location.
- Pass through the first door, then take the right door.
- Proceed to the next faerie ring.
- Take the east faerie ring, then continue east again.
- Pass through the door and into the next faerie ring.
- Follow the winding hallway, then take the south faerie ring.
- The exit is accessible from the boss room at the end of the hallway.
Northern Wilderness Retro Dungeon
- Activate the three hidden runes on the trees in the northwestern area of Northern Wilderness.
- Activate the three hidden runes in the trees between the metal bridge and the ruins of a house.
- Plunge a Short Staff into the smaller stone closer to the ruins (next to a larger rock.)
- Step into the faerie ring southwest of the stone to enter the Northern Wilderness Secret Retro Dungeon.
Completing the dungeon:
I highly encourage all players to thoroughly explore the dungeon, as it is full of items, some of which are very valuable. Some teleporters will take you to optional areas, while others will kick you out of the dungeon. There is no final boss area in this dungeon, so the directions below will help you navigate to the exit deepest within it:
- Enter the first door and step on the faerie ring.
- Untrap the door and proceed west.
- After stepping on the faerie ring, take the west faerie ring to continue.
- Turn left (north) and enter the far door. Another door is north of this one, but you must walk around an invisible one-way wall.
- Escape the spiral, then continue south.
- The final exit ring is on the west side of the hallway.