Wizardry 8 Frequently Asked Questions
Here, you can find solutions to the most common issues and answers to many people's questions when playing the game. If the information you seek is not here, please use the Contact Us link at the bottom of the page. Be sure to include Wizardry 8 somewhere in the email so I know which game you are talking about, and I will do my best to help you out. I may add your question to this page so others can benefit, too!
The keyboard not working after changing windows was a common issue for games made around this time. When you use Alt-Tab to change windows, the Alt key gets stuck active in the game. To correct the issue, press and release the Alt key in the game again. Open the Wizardry 8 Setup and change the sound to DirectSound3D Hardware Support. This should ensure it works on most modern computers. 3D games of this era are best controlled through the mouse, and only using the keyboard for action keys.3D games of this era are best controlled through the mouse, and the keyboard is used only for action keys. The rest of the controls are easily activated with one hand on the keyboard. Walking backwards does require the down arrow or the key remapped, but I have rarely needed to walk backwards. If you find everything stretched out, use the NGlide Configurator included with the current releases to change the Aspect Ration to Preserve Original. However, some things look better stretched, so it is up to you. You can also configure your 3D settings in the NVIDIA Control Panel (if you have that type of graphics card). You will likely need to add the program manually to change the program settings for wiz8.exe (or wiz8_v128.exe if using the fan patch.) After playing around with the settings, I have found that these are the best settings to change: Don't forget to apply the changes before launching the game. This won't change the game into a realistic-looking game, but it will smoothen the rough edges. There are four ways to disarm a trap: Some doors require a specific key or object to open, but it must be picked if the lock-picking interface opens. In these cases, your options are: Verbose Combat Message is turned off. Go to Settings > General > Page 3 to turn on the feature. Expect a lot of information, but you will get better information about the damage done and even what spells enemies are casting. Drop encounters may be the most complex part of the game, so don't feel bad if you don't understand once you read this section. Not finding random, powerful items won't make the game unbeatable. Still, it can change your experience from challenging to easy. Some drops will check for your average party level when determining if the item will appear. When the sensor is enabled for the drop, the max value allowed in the drop is set when the enemy dies or when you first enter an area if it is a chest. This means chests are locked into the item values when entering an area. For example, start at the Monastery at levels 1 - 5. The maximum item value in chests will be 499 Gold, even if you don’t open the chests and come back later. However, if you had a different start and wandered into the area later, the items will be based on the character levels when you enter the map. Since enemy drops are calculated on death, returning to an area with a higher level may cause enemies to drop more powerful items compared to those spawning in chests. Note: The Average Party Level counts RPCs, so if your party is all level 16, but you have a level 5 RPC in your party, it will impact the max item values in the drops. Be sure to visit areas without RPCs to set the max item value first or increase the level of your followers first! Each drop batch will have a range of how many items will appear for the drop. Some are only 1 item, while others may have a range, such as 2 - 6. Chests run this check when entering a map, but drops will check on enemy death. Leaving the map and returning later might cause it to recheck this and the later steps. It will not run the Level Sensor, though. If any fixed or set items are in the item list, they will spawn first, leaving any other open item slots to generate afterward. If the drop only spawns two items, it will only contain the fixed item and one random item. If it were just a set percent chance to spawn, this would be simple, but each item in the drop will have its own rarity or Level of Appearance, as the W8 community called in when it was found. For each random item, the game rolls a spawning value (1D10). A roll of 10 will only list the most common items, but a roll of 1 lists all the possible items for the drop. This means that items with an SV of 1 have a meagre chance of appearing; it requires a roll of 1, plus being rolled successfully to spawn when it does, especially if there is a long list of possible items in the drop list. After everything is calculated from the previous four steps, the game places a value on each drop left in the list and then rolls to select an item randomly. When multiple items are in the drop, it will make the same roll again, choosing another item from the list (possibly the same one) until all the drops are selected. Since the Light Sword is one of the most sought-after items, I will describe it in more detail. There is only one chest in Bayjin, and Buccaneer Ghosts can drop it. This drop has no level sensor, so it doesn’t look at your party’s average character level when deciding the items! Only 4 - 6 items will be dropped, but there are 40 items in the list, and 4 have a spawning value of 1, including the sword. So, each time the drop is created, it only has a 10% chance to roll an opportunity to spawn the item. Then, it has a 2.5% chance (1 in 40) of being chosen from the list of 40 items. For the one chest, the calculation ends there, leaving an already horrifically low odds of spawning. For the Buccaneer Ghosts drop, each enemy only has a 20% chance to drop anything when they die (1 in 5 odds.) When that is successful, it rolls the 1d10 to check the SV score before giving a roll to appear before the item is randomly selected. This makes it even less likely to drop the coveted item, even though there are five enemies. Your best option to get it is to weaken all the ghosts significantly, then run away until you can save your game, and then return and finish them off. If they don’t drop it, restore your save game and try again. Wizardry 8 closes immediately after opening it!
The Keyboard isn't working!
I have no sound!
It is difficult to move my party.
How do I improve the graphics?
How do I open trapped chests?
Dexterity, Intelligence and Senses are also considered for each inspection.
Once you've identified the trap, scroll down the list of possible traps to find the one that matches the highlighted colours, then press those switches. The character with the skill must be selected.How do I unlock doors?
Why does the combat text not show everything?
How are chest and drops contents decided?
1. The Level Sensor
Average Party Level
Max Item Value
Levels 1 - 5
499 Gold
Levels 6 - 10
999 Gold
Levels 11 - 15
2999 Gold
Levels 16 - 20
4999 Gold
Levels 21 - 25
9999 Gold
Levels 26 - 30
19999 Gold
Levels 31 and higher
Everything
2. The Number of Items
3. Fixed Items
4. Randomly selecting the items
5. The Random Roll
Putting it together with an example