Wizardry 8 Spells: Turncoat
Turncoat is a level 6 mental spell in Wizardry 8 for characters with Psionic or Wizardry skills. When it works, the enemy switches sides and fights for you until the effect ends or Sane Mind is cast on them.
Description:
Tries to alter the loyalties of one opponent, causing them to change their allegiance to fight for the party.
Realm:
Mental
Spell Level:
Level 6
SP Cost:
12 per Power Level
Professions:
Use:
Combat
Target:
Single Ally
Effect:
Swaps the loyalty of the target
Duration:
2 + 1 Turn per Power Level
Items that can cast or teach Turncoat:
Enemies capable of casting Turncoat:
Al-Adryian (Lv 15)Al-*Child* (Lv 17)Al-Sedexus (Lv 22)Al-Sedexus (Lv 23)Cliff Sprite (Lv 26)Crag Sprite (Lv 26)Djinn of the Moon (Lv 34)El Dorado (Lv 18)Gibbering Head (Lv 13)Guardian of Knowlege (Lv 38)Hypnotic Gazers (Lv 13)Imp of Chaos (Lv 24)Keeper of the Crypt (Lv 20)Lord Braffit (Lv 9)Maddening Gazers (Lv 22)Mountain Sprite (Lv 23)Nebdar (Lv 28)Omega Shark (Lv 23)Peak Sprite (Lv 33)Prismic Gazer (Lv 36)Rapax King (Lv 20)Sige Ghost (Lv 15)Sorceress Queen (Lv 14)T'Rang Overmind (Lv 16)T'Rang Sentinel (Lv 16)Weird Nightmare (Lv 13)