Wizardry 8 Spells: Slow
Slow is a level 2 water spell in Wizardry 8 for characters with the Psionic and Wizardry skills. It causes slow on an ememy group making them action slower and lower their defense.
Description:
Targets a group of enemies, hoping to reduce the speed at which a creature moves, making them less able to defend themselves and more likely to be hit.
Realm:
Water
Spell Level:
Level 2
SP Cost:
4 per Power Level
Professions:
Use:
Combat
Target:
Enemy Group
Effect:
Causes Slow (-50 to speed, -10 to initiative)
Duration:
1 Turn per Power Level
Items that can cast or teach Slow:
Enemies capable of casting Slow:
Baron Englund's Ghost (Lv 13)Brother Ray (Lv 20)Buccaneer Ghost (Lv 16)Constable (Lv 10)Death Ray (Lv 17)Gibbering Head (Lv 13)Lesser Demon (Lv 16)Lord Braffit (Lv 9)Mad Marten (Lv 38)Mook (Lv 12)Morax (Lv 8)Morax Ratlord (Lv 12)Nightmare (Lv 8)Oak Sapling (Lv 8)Oak Sapling (Lv 9)Rapax Templar (Lv 15)Rebel Specter (Lv 13)Rebel Spirit (Lv 9)Rynjin Sentry (Lv 15)Screg (Lv 7)Sea Sprite (Lv 15)Sexus (Lv 12)Shrieking Head (Lv 10)Sige Shade (Lv 9)T'Rang Overmind (Lv 16)T'Rang Sentinel (Lv 16)Urq (Lv 9)Vampiric Head (Lv 15)Water Sprite (Lv 13)Willow Elder (Lv 10)