Wizardry 8 Spells: Sleep
Sleep is a level 1 air spell in Wizardry 8. Characters with Alchemy, Psionic, or Wizardry skills can cast it. The spell puts a target group to sleep until it wears off or they individually take enough damage to wake up.
Description:
Lulls a group of opponents into peaceful slumber, leaving them incapable of attacking or defending. The slumbering entity is likely to awaken should they take injury while sleeping.
Realm:
Air
Spell Level:
Level 1
SP Cost:
3 x Power Level
Professions:
Use:
Combat
Target:
Enemy Group in Throwing Range
Effect:
Causes Sleep (Sets Base AC to -5 and Receives Double Physical Damage)
Duration:
1 turn + 1 per Power Level
Items that can cast or teach Sleep:
Enemies capable of casting Sleep:
Aeromancer (Lv 11)Baron Englund's Ghost (Lv 13)Buccaneer Ghost (Lv 16)Cultist (Lv 10)Dungeon Mage (Lv 11)Fuzzfas (Lv 7)Nightmare (Lv 8)Psi Shark (Lv 17)Rebel Ghost (Lv 18)Rebel Ghost (Lv 20)Rebel Specter (Lv 13)Rebel Spirit (Lv 9)Sige (Lv 4)Sige (Lv 5)Sige Spirit (Lv 7)Tree Sprite (Lv 7)Urq (Lv 9)Wind Sprite (Lv 15)