Wizardry 8 Spells: Magic Missiles
Magic Missiles is a level 2 divine spell in Wizardry 8 available to characters with Wizardry training. It causes 1d7 damage per Power Level to all enemies within the spell cone.
Description:
Small, but powerful missiles of magical energy inflict damage on opponents in front of the caster.
Realm:
Divine
Spell Level:
Level 2
SP Cost:
4 per Power Level
Professions:
Use:
Combat
Target:
Enemies within spell cone
Damage:
1d7 (1-7) damage per Power Level
Items that can cast or teach Magic Missiles:
Enemies capable of casting Magic Missiles:
Al-Adryian (Lv 15)Cultist (Lv 10)Death Lord (Lv 16)Dungeon Mage (Lv 11)El Dorado (Lv 18)Intoxicated Rapax (Lv 14)Morax (Lv 8)Nightmare (Lv 8)Rapax Queen (Lv 11)Rapax Samurai (Lv 15)Rapax Samurai (Lv 17)Rapax Samurai (Lv 19)Rapax Templar (Lv 15)Rapax Templar (Lv 17)Rapax Warmage (Lv 15)Rapax Warmage (Lv 17)Rapax Warmage (Lv 18)Saydin (Lv 21)Sexus (Lv 12)Sige (Lv 4)Sige Ghost (Lv 15)Surdan (Lv 21)Templar Knight (Lv 17)