Wizardry 8 Spells: Insanity
Insanity is a level 2 mental spell in Wizardry 8 available to characters with Psionics training. When cast, it targets an enemy group and can make them temporarily insane.
Description:
A deranging blast of mental energy tries to make a group of creatures go insane.
Realm:
Mental
Spell Level:
Level 2
SP Cost:
5 per Power Level
Professions:
Use:
Combat
Target:
Enemy Group in Long Range
Effect:
Causes Insanity
Duration:
1 Turn per Power Level
Items that can cast or teach Insanity:
Enemies capable of casting Insanity:
Baron Englund's Ghost (Lv 13)Buccaneer Ghost (Lv 16)Chaos Demon (Lv 32)Death Lord (Lv 16)Djinn of the Moon (Lv 34)Dreadmare (Lv 15)Frightmare (Lv 11)Gibbering Head (Lv 13)Hypnotic Gazers (Lv 13)Lord Braffit (Lv 9)Maddening Gazers (Lv 22)Morax (Lv 8)Morax Batlord (Lv 20)Morax Ratlord (Lv 12)Psi Shark (Lv 17)Rebel Specter (Lv 13)Rebel Spirit (Lv 9)Rynjin Battlelord (Lv 20)Rynjin Chief (Lv 17)Rynjin Elite (Lv 17)Rynjin Scavenger (Lv 9)Rynjin Scavenger (Lv 10)Rynjin Sentry (Lv 15)Screaming Head (Lv 7)Shrieking Head (Lv 10)T'Rang Keeper (Lv 12)T'Rang Sniper (Lv 12)Undead Head (Lv 4)Urq (Lv 9)Vampiric Head (Lv 15)Weird Nightmare (Lv 13)