Wizardry 8 Spells: Hex
Hex is a level 5 Mental spell in Wizardry 8, available to spellcasters with Psionic or Wizardry skills. When cast, it lowers all attributes and skills by 20 for one target. This can make the target overburdened, unable to use their weapon, unable to cast spells, or just much weaker overall.
Description:
A dark cloud of bad luck descends over opponents in the affected area, cursing every aspect of their performance.
Realm:
Mental
Spell Level:
Level 5
SP Cost:
10 per Power Level
Professions:
Use:
Combat
Target:
Enemies in the target area
Effect:
Causes Hexed (-20 to All Attributes and Skills)
Duration:
1 Turn per Power Level
Items that can cast or teach Hex:
Enemies capable of casting Hex:
Al-*Child* (Lv 17)Al-Sedexus (Lv 22)Al-Sedexus (Lv 23)Chaos Demon (Lv 32)Constable (Lv 10)Death Lord (Lv 16)Djinn of the Blade (Lv 37)Djinn of the Clouds (Lv 26)Djinn of the Sun (Lv 36)Greater Demon (Lv 33)Guardian of Chaos (Lv 35)Imp of Chaos (Lv 24)Imp of Discord (Lv 21)Intoxicated Rapax (Lv 14)Keeper of the Crypt (Lv 20)Lesser Demon (Lv 16)Nebdar (Lv 28)Nessie (Lv 26)Omega Shark (Lv 23)Prismic Gazer (Lv 36)Rapax Courtesan (Lv 17)Rapax Courtesan (Lv 19)Rapax Priestess (Lv 16)Rapax Priestess (Lv 18)Rapax Priestess (Lv 20)Rapax Priestess (Lv 22)Rapax Priestess (Lv 24)Rapax Templar (Lv 17)Rapax Warlock (Lv 20)Rapax Warlock (Lv 22)Rapax Warlock (Lv 25)Rapax Warmage (Lv 15)Rapax Warmage (Lv 17)Rapax Warmage (Lv 18)Rynjin Chief (Lv 17)Rynjin Elite (Lv 17)Rynjin Empath (Lv 17)Rynjin Scavenger (Lv 9)Rynjin Scavenger (Lv 10)Rynjin Sentry (Lv 15)Sige Shade (Lv 9)Sorceress Queen (Lv 14)Weird Nightmare (Lv 13)