Wizardry 8 Spells: Heal Wounds
Heal Wounds is a level 1 divine spell in Wizardry 8, available to characters with the Alchemy, Divinity and Psionic skills. It heals 4d4 health per Power Level to a single target.
Description:
Magically soothes the wounds of a single character.
Realm:
Divine
Spell Level:
Level 1
SP Cost:
3 x Power Level
Professions:
Use:
Anytime
Target:
1 target (Ally or Enemy) in Throwing Range
Restores:
4d4 (4-16) Health per Power Level
Items that can cast or teach Heal Wounds:
Enemies capable of casting Heal Wounds:
Chief Gari (Lv 9)Crock (Lv 10)Diremare (Lv 16)Fuzzfas (Lv 7)Gazer (Lv 17)Hydromancer (Lv 13)Nightmare (Lv 8)Rapax Initiate (Lv 10)Rapax Initiate (Lv 12)Rapax Initiate (Lv 12)ARapax Initiate (Lv 13)Rapax Initiate (Lv 15)Rapax Initiate (Lv 16)Rapax Priestess (Lv 16)Rapax Priestess (Lv 18)Rapax Priestess (Lv 20)Rapax Priestess (Lv 22)Rapax Priestess (Lv 24)Rapax Queen (Lv 11)Raven Rapax (Lv 8)Rynjin Battlelord (Lv 20)Rynjin Chief (Lv 17)Rynjin Elite (Lv 17)Rynjin Empath (Lv 17)Shaman Das (Lv 6)Shaman Das (Lv 7)Sige Spirit (Lv 7)Urq (Lv 9)