Wizardry 8 Spells: Heal All
Heal All is a level 5 Divine spell in Wizardry 8 for characters who have the Divinity skill. When used, it creates a healing aura that restores 4d4 health for each Power Level to everyone in your party.
Description:
Magically soothes the wounds of all party members.
Realm:
Divine
Spell Level:
Level 5
SP Cost:
10 per Power Level
Professions:
Use:
Anytime
Target:
Entire Party
Restores:
4d4 (4-16) Health per Power Level
Items that can cast or teach Heal All:
Enemies capable of casting Heal All:
Adamant Unicorn (Lv 26)Al-*Child* (Lv 17)Al-Sedexus (Lv 22)Al-Sedexus (Lv 23)Amit (Lv 12)Bela (Lv 19 Cosmic)Cliff Sprite (Lv 26)Crag Sprite (Lv 26)Dark Savant (Lv 38)Diamond Unicorn (Lv 27)Diamond Unicorn (Lv 33)Djinn of the Clouds (Lv 26)Dungeon Priest (Lv 13)Guardian of Knowlege (Lv 38)Guardian of Life (Lv 29)Leaf Sprite (Lv 10)Mountain Sprite (Lv 23)Nebdar (Lv 28)Peak Sprite (Lv 33)Rapax Courtesan (Lv 17)Rapax Courtesan (Lv 19)Rapax High Priestess (Lv 19)Rapax Initiate (Lv 10)Rapax Initiate (Lv 12)Rapax Initiate (Lv 12)ARapax Initiate (Lv 13)Rapax Initiate (Lv 15)Rapax Initiate (Lv 16)Rapax Prince (Lv 18)Sage Spirit (Lv 24)Sage Spirit (Lv 27)Shattering Gazer (Lv 28)Sige Haunt (Lv 11)