Wizardry 8 Spells: Fireball
Fireball is a level 3 fire spell in Wizardry 8. Players with Wizardry skills can cast it to create a large fireball at a spot they choose, dealing 2d4 damage for each Power Level to enemies within the splash radius.
Description:
Blazing fireballs burn opponents within the range of the detonation spot.
Realm:
Fire
Spell Level:
Level 3
SP Cost:
6 per Power Level
Professions:
Use:
Combat
Target:
Enemies in the target area
Damage:
2d4 (2-8) Damage per Power Level
Items that can cast or teach Fireball:
Enemies capable of casting Fireball:
Al-Adryian (Lv 15)Al-Sedexus (Lv 22)Al-Sedexus (Lv 23)Bela (Lv 19)Blaze (Lv 23)Burning Head (Lv 19)Cultist (Lv 10)Depthspawn (Lv 28)Djinn (Lv 18)Dungeon Mage (Lv 11)Elemental Fire Lord (Lv 10)Fire Sprite (Lv 12)Frightmare (Lv 11)Greater Fire Elemental (Lv 8)Hellspawn (Lv 28)Inferno (Lv 29)Intoxicated Rapax (Lv 14)Lesser Demon (Lv 16)Major Fire Elemental (Lv 9)Mook (Lv 12)Morax (Lv 8)Pit Fiend (Lv 24)Rapax Assassin (Lv 18)Rapax Queen (Lv 11)Rapax Samurai (Lv 15)Rapax Samurai (Lv 17)Rapax Samurai (Lv 19)Rapax Templar (Lv 15)Rapax Templar Master (Lv 21)Rapax Templar Master (Lv 26)Rapax Warlock (Lv 20)Rapax Warlock (Lv 22)Rapax Warlock (Lv 25)Rapax Warmage (Lv 15)Rapax Warmage (Lv 17)Rapax Warmage (Lv 18)Sexus (Lv 12)Shrieking Head (Lv 10)Stockade Guard (Lv 18)Swamp Spirit (Lv 15)T'Rang Assassin (Lv 15)Templar Knight (Lv 11)Templar Knight (Lv 15)Templar Knight (Lv 17)Templar Knight (Lv 18)Templar Knight (Lv 19)Templar Knight (Lv 21)Vampiric Head (Lv 15)