Wizardry 8 Spells: Eye for an Eye
Eye for an Eye is a level 4 divine spell in Wizardry 8 for characters with Psionics. When used, it puts a reflective bubble around the target that sends magic spells back to whoever cast them. If the target is hit by a cone or area spell, the same spell bounces back at the caster and their group. This spell does not protect against physical or breath attacks.
Description:
Any magical attack upon the enchanted character is copied and reflected back at the original caster. With each reflection, the enchantment grows weaker.
Realm:
Divine
Spell Level:
Level 4
SP Cost:
7 per Power Level
Professions:
Use:
Combat
Target:
Single Ally
Effect:
Spell Reflection
Duration:
1 + 1 Turn per Power Level
Items that can cast or teach Eye for an Eye:
Enemies capable of casting Eye for an Eye:
Acute Spirit (Lv 23)Al-Adryian (Lv 15)Dark Savant (Lv 34)Dark Savant (Lv 38)Diamond Unicorn (Lv 27)Diamond Unicorn (Lv 33)Djinn of the Blade (Lv 37)Djinn of the Clouds (Lv 26)Djinn of the Sun (Lv 36)Dreadmare (Lv 15)Enlightened Spirit (Lv 29)Enlightened Spirit (Lv 36)Frightmare (Lv 11)Guardian of Knowlege (Lv 38)Guardian of Life (Lv 39)Hypnotic Gazers (Lv 13)Ironwood Elder (Lv 25)Ironwood Guardian (Lv 36)Ironwood Sapling (Lv 18)Leaf Sprite (Lv 10)Mad Marten (Lv 38)Maddening Gazers (Lv 22)Morax Batlord (Lv 20)Oak Elder (Lv 13)Oak Elder (Lv 16)Oak Guardian (Lv 34)Rynjin Chief (Lv 17)Sage Spirit (Lv 24)Sage Spirit (Lv 27)Shattering Gazer (Lv 28)Shrieking Head (Lv 10)Sige Shade (Lv 9)T'Rang Overmind (Lv 16)T'Rang Sentinel (Lv 16)Vampiric Head (Lv 15)Weird Nightmare (Lv 13)Willow Guardian (Lv 21)