OUR GAME GUIDES
Legend of GrimrockMurder in the AlpsThe Legend of Heroes: Trails in the SkyWizardry 6: Bane of the Cosmic ForgeWizardry 7: Crusaders of the Dark SavantWizardry 8Rune Factory: FrontierRune Factory: Tides of Destiny
Murder in the Alps:
"No Quarter" Walkthrough
Use the compass icon on the right to open the navigation menu.
For each investigation, hover over or tap the items below the scene to reveal their location.
The Price of Art
No Quarter starts with Anna struggling to piece together the events she has experienced since Oskar's betrayal.
Begin by picking up the ringing phone, then stand up and back out of her office. Enter Sven's Office and and place the article on his desk.
Collectables available: 5, 9, 10
He will ask Anna to get something from the Art Gallery, so leave the building and jump into the car. Anna will automatically drive to Old Town.
Enter the Art Gallery to meet Martha, the new gallery owner. Anna won't get free tickets to the auction, so get to work and check the crates for Bidding Paddles.
Collectables available: Jack, Ace
Place the box in front of the crate that Martha is unpacking, take the invitations from her, and then leave the building before Martha changes her mind.
When Anna tries to enter the car, she notices Carolin, who is looking for a plush toy. Help her search the area near the statue.
Give the Plush Toy to Carolin, who will tell Anna to visit Manu at Backstreet. Enter the car, and Anna will automatically drive to the Central District. Walk up to the Boulevard, then right to Backstreet. There, Manu is giving a speech about someone named Leon. Upon mentioning that name again, Manu disappears. Return to the car.
Collectables available: 3, 4, 6, Joker
Anna will drive to Eure Tages automatically. Stride in and prance to Sven's Office to give him the news. Return to Anna's Office to search the shelf for her checkbook.
Leave Anna's Office to find Sven waiting. Return to the car to jump back to the Art Gallery with Sven, who isn't very happy when he learns who the new owner of the Gallery is. Speak to the Security Guard in the red coat and give him the invitations. Enter the Gallery for a charming reunion of Sven and Martha, then take the paddles from Martha to start the auction. Remove your paddle out of the inventory to begin the bidding.
After Sven leaves, raise Anna's paddle so she can bid on the painting of Judit, then give the Checkbook to the guard. Once the grizzly discovery is made and the bidders clear out, investigate the area near the crime scene.
Once Ulli and Dierk arrive, open the envelope to find a letter and card. Give the letter and card to Dierk and then pull back the curtain behind Ulli to enter Martha's Office. Search the area for clues.
Collectables available: King
Give the box to Ulli to trigger a quick scene and wrap up the day.
Blood and Money
The next day, back in Anna's Office, start by placing the painting on the chair. Then, leave her office and step inside Sven's. Examine the painting, take a picture, and then we can begin to wrap it.
First, flip the painting over, fold the four corners, use the roll of tape on the bottom right, attach the long red ribbon to tie it up, and then affix the bow.
Since Sven doesn't want the painting in his office, take the wrapped-up kitty painting from his desk and bring it to Anna's Office. Tap the grey filing cabinet to confirm it is locked. Search around for the key to continue the scene.
Use the key on the filing cabinet, then place the gift in the empty drawer. Anna is now free to go to the Cabaret. Hilda will stop you and ask for help with a mysterious caller. Leave the building and enter Anna's car.
Once Anna is back at Old Town Plaza, turn right to the Pathway to Cabaret and enter the building. Somehow, Anna has beaten Ulli here. Examine the stage to find another bloody bag. It's time to tamper with the evidence, but don't worry, they don't care; Anna is basically a detective at this point.
Use the coiled rope on the left side to lower the bag. Lift it off the hook, then raise the rope. Check the bag to confirm it is tied too tight, then check near the bar for a knife.
Collectables available: 7, 8
With the knife, and before the police arrive to inspect the crime scene, continue to tamper with the scene. Return to the stage and cut open the bag.
After you finish tampering with the evidence, Martha arrives to help ruin the crime scene further (as if the guy sweeping the floor isn't already helping) and will discuss the new find.
As you leave the cabaret and return to the car, several suspicious civilians run around, obviously searching for the money. Run up to the Boulevard to see the new note strung up on a sheet. Take a photo, then investigate the area.
After only finding drawings, click on each area on the map, then back up and enter Anna's vehicle again.
Once you reach the hospital, check what is happening with the men near the door. Return outside and investigate the area.
Return inside the hospital only to learn that you now need to find a wallet outside again. Check the previous area once more.
Open the wallet and flip it left to find his ID on the left side, which proves it is Nathan's wallet. Give the wallet to the suspect, then enter Anna's car to the Central District.
Collectables available: Queen
Enter the Police Station, then walk down to the Forensic Lab. Plop the bag onto the table in front of Dierk, examine the bag, and open it to find the bloody mess. Next, grab a cotton swab from the test kit above it and use it on the foot. He will then ask for a fingerprint while he's running the tests. Check the desk behind him while Ulli stands there acting important.
Place the Fingerprint Kit on the table next to the bloody bag and then examine it. Open the box and then open the round grey tin. Next, take the brush, dip it into the powder, then tap it onto the surface of the foot. Then, take the tape roll and use it on the black fingermark. After that, grab the paper pad and transfer the print using the tape onto the notepad. Once done, Dierk will ask Anna to compare the fingerprints.
Click for the fingerprint solution.
After they discuss how stupid the killer is or isn't, take the photo from Dierk. Go back to the Lobby, then enter the Prison area.
Collectables available: 2
Black Card Event
After learning what the prisoner knows, leave and take the car to the Art Gallery to find a way to get a black card to enter the König der Vereine. Then, enter the office and search around for a key to the safe.
Give Martha the key, then take the lock picks. Move the top pick until it clicks, then move the lower one left to unlock the drawer.
Click for the solution.
Examine the desk, move stuff around, and pick up the list of names. It looks like we need to visit Sven.
Return to the car, then enter Eure Tages. Give the door a couple of good shoves to force the door open to access Sven's office. Give him the list.
Sven assigns Anna a new task. When you return to the car, she will automatically drive to Utoquai Street. Snap a good photo, then look around for clues.
Return to the car, enter Eure Tages again, and then Anna's office. Sit down and type that article. Once you've completed it, enter Sven's office, take the Black Card from the desk, and replace it with the article. Return to her office and search for her wallet.
Leave the building and enter the car again. Once back in Old Town, turn right down the pathway, ignore the odd shadow, and go into the cabaret. Show the bartender the black card so he can take you to the Poker Den.
Use the wallet on the tip box near the bartender a couple of times to get information, then once more for permission to look around.
After finding the photo, try to leave. A patron will threaten Anna, but lucky for her, Manu jumps in. Check the pile of leaves on the left side to find the Black Card. Give it to Manu, who will show her what he thinks of the place.
The Heartless Gift
Back in Anna's Office, she wants to give a box of cigars to smooth the news of the lost card. Search her shelf again.
Leave Anna's office to learn that someone is trying to sabotage Hilda's secret relationship with Sven. Enter Sven's Office, give him the photo and cigars, leave his office, and search the closet to find the "thing" that Hilda was talking about.
Return to Anna's Office, sit down, and put the gift on the desk in front of Amy (the cat). Examine the gift, look at the flower to let Amy eat it, and check the pattern. Look at the tag, then grab scissors in the cup (on the left) to cut it off. It looks like Martha is trying to stir up their relationship.
Return to the car, enter the Art Gallery and try to enter her office. The door is locked, so you're left with no choice but to look around.
Return the car where Anna can compare the writing styles.
Click for the matching letters.
Leave the car, take the Pathway to Cabaret, then enter the building. Hand Martha the "Evidence," then head outside to find her "Peace Offering."
Give the crushed box to Sven, then return to the car.
Not Just a Street Rat
From the police station, proceed up Boulevard and then to Backstreet. Manu is not around, so search for clues.
Rush back to the car and storm into Sven's Office. Search through his trash bin on the right side of the desk. Tap on the garbage several times until you find the soiled list. After Anna figures out who is to blame, run back to Anna's Office and pick up the phone to call Ulli.
Return to the car and continue up Backstreet. After waiting for several hours, follow the girl down the alley to find Manu doing what he does best.
Once Anna and Menu are at the police station, you must carefully sneak past the nearsighted police to reach the forensics lab (Forensik).
Click for a path through the station.
In the lab, search around for something for the young homeless children.
With the milk and food found, leave the lab. Back at the Alley, Manu will reveal his sad backstory, then lead Anna and Ulli to the Boulevard. Go up to the Rooftop for a couple of scenes that wrap up the chapter.