Spells

Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.

There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.

 



Sane Mind

Sane Mind tries to restore sanity to an insane character.

Spell Statistics

Level

3

Mana Cost

10

Sphere

Mental

Resistance

Psionic

School

Priest
(Theology)

Psionic
(Theosophy)

Type

Curative

Target

Ally

Can Fizzle

Yes

Can Backfire

No

 

Enchanted Items

Book of Peace
Power Level 6, Learn

Spell Effects

Power Level 1
Reduces Insanity Duration by 25 Rounds

Power Level 2
Reduces Insanity Duration by 50 Rounds

Power Level 3
Reduces Insanity Duration by 75 Rounds

Power Level 4
Reduces Insanity Duration by 100 Rounds

Power Level 5
Reduces Insanity Duration by 125 Rounds

Power Level 6
Reduces Insanity Duration by 150 Rounds

 

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