Spells

Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.

There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.

 



Poison

Poison makes the air around the target poisonous, draining their life each round until it dissipates.

Spell Statistics

Level

3

Mana Cost

2

Sphere

Air

Resistance

Poison

School

Mage
(Thaumaturgy)

Alchemist
(Alchemy)

Type

Harmful / Baleful

Target

1 Enemy

Can Fizzle

Yes

Can Backfire

Yes

 

Enchanted Items

Book of Poisons
Power Level 6, Learn

Spell Effects

Power Level 1
1 - 5 Damage for 3 - 21 Rounds

Power Level 2
2 - 10 Damage for 4 - 42 Rounds

Power Level 3
3 - 15 Damage for 5 - 63 Rounds

Power Level 4
4 - 20 Damage for 6 - 84 Rounds

Power Level 5
5 - 25 Damage for 7 - 105 Rounds

Power Level 6
6 - 30 Damage for 8 - 126 Rounds

 

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