Spells

Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.

There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.

 



Mental Attack

Mental Attack causes invading pressure within the enemy's brain.

Spell Statistics

Level

1

Mana Cost

3

Sphere

Mental

Resistance

Psionic

School

Psionic
(Theosophy)

Type

Harmful / Baleful

Target

1 Enemy

Can Fizzle

Yes

Can Backfire

No

 

Enchanted Items

Cuckoo Call
Skill Power Level

Spell Effects

Power Level 1
1 - 7 Damage
Insanity for 2 Rounds

Power Level 2
2 - 14 Damage
Insanity for 4 Rounds

Power Level 3
3 - 21 Damage
Insanity for 6 Rounds

Power Level 4
4 - 28 Damage
Insanity for 8 Rounds

Power Level 5
5 - 35 Damage
Insanity for 10 Rounds

Power Level 6
6 - 42 Damage
Insanity for 12 Rounds

 

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