Spells

Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.

There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.

 



Magic Missile

Magic Missile hurls small, but powerful, missiles of magical energy towards opponents.

Spell Statistics

Level

2

Mana Cost

4

Sphere

Magic

Resistance

Magic

School

Mage
(Thaumaturgy)

Type

Harmful

Target

Enemies

Can Fizzle

Yes

Can Backfire

Yes

 

Enchanted Items

Stave of Missiles
Power Level 1

Bottlerocket
Power Level 2

Magic Missile
Power Level 2

Skyrocket
Power Level 4

Spell Effects

Power Level 1
1 - 7 Damage to 2 Enemies

Power Level 2
2 - 14 Damage to 3 Enemies

Power Level 3
3 - 21 Damage to 4 Enemies

Power Level 4
4 - 28 Damage to 5 Enemies

Power Level 5
5 - 35 Damage to 6 Enemies

Power Level 6
6 - 42 Damage to 7 Enemies

 

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