Spells

Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.

There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.

 



Knock-Knock

Knock-Knock magically alters the lock on a door or a chest to open it.
As these are based on a random number, no percentages can be calculated.

Spell Statistics

Level

2

Mana Cost

6

Sphere

Earth

Resistance

N/A

School

Mage
(Thaumaturgy)

Psionic
(Theosophy)

Type

Non-Combat

Target

Party

Can Fizzle

Yes

Can Backfire

No

 

Enchanted Items

Knock-Knock
Power Level 4

Book of Knocks
Power Level 6, Learn

Spell Effects

Power Level 1 - 6
Each level increases odds of opening

 

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