Spells

Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.

There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.

 



Iceball

Iceball is a flurry of stinging ice balls that peppers several enemies.

Spell Statistics

Level

4

Mana Cost

8

Sphere

Water

Resistance

Cold

School

Mage
(Thaumaturgy)

Type

Harmful

Target

Enemies

Can Fizzle

Yes

Can Backfire

Yes

 

Enchanted Items

Amulet of Ice
Power Level 4

Blades of Aesir
Power Level 5

Spell Effects

Power Level 1
3 - 12 Damage to 5 Enemies

Power Level 2
6 - 24 Damage to 6 Enemies

Power Level 3
9 - 36 Damage to 7 Enemies

Power Level 4
12 - 48 Damage to 8 Enemies

Power Level 5
15 - 60 Damage to 9 Enemies

Power Level 6
18 - 72 Damage to 10 Enemies

 

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