Spells

Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.

There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.

 



Holy Water

Holy Water is sacred water that is blessed by priests that is harmful to unholy creatures.

Spell Statistics

Level

0

Mana Cost

0

Sphere

Magic

Resistance

Special

School

None

Type

Harmful

Target

1 Enemy

Can Fizzle

No

Can Backfire

No

 

Enchanted Items

Holy Water
Power Level 3

Holy H2O+

Power Level 5

Spell Effects

Affects on Demons, Undead, and Vampires

Power Level 1
Inflicts 1 - 8 Damage

Power Level 2
Inflicts 2 - 16 Damage

Power Level 3
Inflicts 3 - 24 Damage

Power Level 4
Inflicts 4 - 32 Damage

Power Level 5
Inflicts 5 - 40 Damage

Power Level 6
Inflicts 6 - 48 Damage

 

© 2024 CrimsonTear.com All rights reserved.