Spells

Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.

There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.

 



Heal Wounds

Heal Wounds restores health and heals wounds. Each cast will add one day of age to the character.

Spell Statistics

Level

1

Mana Cost

4

Sphere

Magic

Resistance

N/A

School

Priest
(Theology)

Alchemist
(Alchemy)

Psionic
(Theosophy)

Type

Restorative

Target

Ally

Can Fizzle

Yes

Can Backfire

No

 

Enchanted Items

Lt. Heal
Power Level 1

Medicine Bag
Power Level 3

Mod. Heal
Power Level 3

Golden Rod
Power Level 4

Ankh of Wonder
Power Level 6

Hv. Heal
Power Level 6

Spell Effects

Power Level 1
Heals 2 - 8 HP

Power Level 2
Heals 4 - 16 HP

Power Level 3
Heals 6 - 24 HP

Power Level 4
Heals 8 - 32 HP

Power Level 5
Heals 10 - 40 HP

Power Level 6
Heals 12 - 48 HP

 

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